zaterdag 29 oktober 2011

P&B battle report vs Dark Eldar

My first 1250 Paint & Battle Campaign battle was against a dark eldar player. His army consisted of a ravager, a unit of 6 reaver jetbikes, a unit of 10 witches in a raider, a unit of 9 witches with an archon in another raider, a unit of 5 incubi in a venom and two units of 5 kabalite warriors on foot. All his vehicles had night shields and flicker fields. We rolled for mission and deployment and got capture and control with pitched battle deployment. I won the roll to go first but let my opponent choose a side and go first.

My opponent placed his objective in a ruin on the left side of the board. I placed mine also on that side, opposite his.
He deployed the two units of warriors in the ruin with the objective. The venom and the two raiders with their occupants were lined up in his deployment zone between the ruin with the building and the centre of the board. He kept the ravager and the reaver jetbikes in reserves.
With my whole army in drop pods, I deployed nothing. I tried to seize the initiative but failed.

On my opponent's first turn, He moved his three fast vehicles forward so he would have a cover save. With nothing to shoot at, his turn was over fast.
On my first turn, I had three of my drop pods that came down. I placed the drop pod with Logan and the long fangs in the middle of his three vehicles. I didn't deviate. The second drop pod with the wolf guard terminators also didn't deviate and landed next to the venom. I placed the third drop pod with the grey hunters, wolfguard and rune priest on the other side of his vehicles but scattered a long way off towards the middle of the board. I split the fire of the longfangs and shot two missiles at the raider with the 9 witches and the archon, blew it up and took 3 of the witches down in the explosion. I shot two other missiles and Logan's stormbolter at the second raider without result. I then made my first mistake and held back on the shooting against the venom. I only shot two rapid fire combi-plasmas and failed to hurt it. My unit of grey hunters tried to shoot at the second raider but due to the vehicles upgrades, only one was in range and failed to hurt it.




In my opponent's second turn, his reaver jetbikes arrived. He moved them over my long fang unit, causing wounds. His venom moved over my terminators and he disembarked his incubi. His archon left the squad of witches and moved towards my terminators. The witches on foot moved towards the long fangs and Logan. The other squad of witches got out of their ride and the raider moved next to my objective. He shot his entire army, killing all long fangs except for one missile launcher. I made all the other saves. He fleeted his witches that lost their transport towards my remaining long fang and Logan. He then assaulted my wolf guard terminators with his archon and his incubi. His first witches squad assaulted my long fangs and Logan while his other squad assaulted the grey hunters. I used Logan's Living Legend rule and gave all three of my units +1 attack. I also invoked my wolf banner on the grey hunter squad. All my units succeeded in their counter-attack check. His archon whiffed and only killed one terminator but his incubi killed three more. Only my wolf guard terminator with chainfist remained and killed two incubi in return. With his first squad of witches, he made all his attacks against the long fangs, killing the lone missile launcher. Logan in return killed a few witches. His other squad of witches killed only the grey hunter with meltagun. I made all my other saves. The returning strikes killed 7 of the witches who promptly ran away and were too few in numbers so they couldn't regroup.
In my turn, none of my remaining drop pods arrived. My grey hunters moved towards his reaver jetbikes and I placed them so they could multi-assault and also give Logan some support. My rune priest used Murderous Hurricane on the jetbikers and the rest of the unit also shot them, causing a few wounds. I then multi-assaulted. He lost that combat and the jetbikes ran away, taking dangerous terrain checks thanks to the psychic power. These were also below half strength and couldn't regroup. His archon killed the last terminator and it consolidated together with the incubi towards Logan who had taken his first wound in this round of combat.




In his third turn, his ravager arrived. His fleeing witches ran some more towards his board edge while his reavers just ended next to the board edge. With all my infantry units in combat, he focused all his shooting on my drop pods and blew one up, killing at least one of his remaining witches. His archon and his incubi assaulted Logan and the grey hunters. At the end of combat, I had lost half of my grey hunters.
In my third turn, both my remaining drop pods arrived. I placed the first one next to his objective but scattered away towards the combat. I then went all for his objective and placed the second drop pod also next to his objective. This one also scattered away in the same direction. Both new units then shot up his warrior squads. His archon killed Logan and only my rune priest survived the assault while his witch squad is down to one.


In my opponent's fourth turn, he openend fire on my small squads of grey hunters. One was reduced to two guys, the other to three. The unit of three failed their leadership check and started running towards my board edge. They would pass the combat and he had a raider and a venom in range so he could walk them off the board if he wanted too. In combat, he killed the rune priest and then consolidated the lone witch towards my objective and the incubi towards his own objective. The archon went solo and moved to intercept my running grey hunters squad.
In my fourth turn, I moved my two remaining grey hunters next to his objective and ran them into cover. My other grey hunters fell back within melta range of his venom. I only glanced it but it couldn't move and shoot next turn. My drop pod that deviated towards the middle of the board on my first turn, took aim at the lone witch and shot her down.


In my opponent's fifth turn, he moved and ran his remaing incubi towards my two grey hunters in combat. He moved his warriors down a floor and next to his objective and shot my grey hunters who went to ground to get a 3+ cover save. Only one regular grey hunter survived the shooting phase but was promptly assaulted and killed by the incubi and a warrior squad.
In my fifth turn, I ran my fleeing grey hunters some more. My remaining drop pods shot at his troops without much result.


In turn six my last grey hunter ran off the board and I was left with only one drop pod that was still functioning. Maybe I should have split my last drop pods, putting one on his objective, and the other on mine so he had to split his forces as well. That might have gotten me a draw in stead of a loss.

P&B 1250 points army list

We started the second month of our Paint & Battle campaign tonight.

This is my 1250 list. The major change is that I added Skyrar, my Logan Grimnar counts as, and a unit of wolf guard terminators. All units are now in drop pods, so I normally won't deploy anything on the board.

HQ - Skyrar (Logan Grimnar)

HQ - Rune Priest with Jaws of the World Wolf and Murderous Hurricane

Troops - 7 Grey Hunters with Mark of the Wulfen, Wolf Standard and Meltagun in Drop Pod

Troops - 5 Grey Hunters with Mark of the Wulfen and Meltagun in Drop Pod

Troops - 5 Grey Hunters with Mark of the Wulfen and Meltagun in Drop Pod

Troops - 6 Wolf Guard (1 in power armour with Combi-Melta and Powerfist, 1 in terminator armour with Combi-Melta and Powerweapon, 1 in terminator armour with Combi-Melta and Wolf Claw, 1 in terminator armour with Combi-Plasma and Powerweapon, 1 in terminator armour with Combi-Plasma and Wolf Claw and 1 in terminator armour with Combi-Plasma & Chainfist) in Drop Pod

Heavy Support - 5 Long Fangs with Missile Launchers in Drop Pod

The rune priest and the wolf guard in power armour will join the larger unit of grey hunters. Skyrar will join the long fangs, giving them relentless on the turn they drop down, and relentless for mobility or tank hunters for extra punch the following rounds. The small squads of grey hunters will remain in reserves and drop on objectives.

woensdag 26 oktober 2011

maandag 24 oktober 2011

Hobby progress update

After a whole evening of painting hazard stripes, I finally started the assembly of these two drop pods. I still need to do a lot of highlighting on the other parts however ...

woensdag 19 oktober 2011

Hobby progress update

After spending another bottle of badab black wash, the drop pods are now drying so I can start on highlights next.

maandag 17 oktober 2011

Hobby progress update

I'm continuing work on two more drop pods. I will be needing them for the Paint & Battle campaign.

zaterdag 15 oktober 2011

P&B battle report vs Necrons

My fifth game of our first month into the campaign saw me facing off agains my first army, the necrons. My opponent brought a hard list consisting of a necron lord with destroyer body, gaze of flame, phylactery and resurrection orb, a unit of 3 wraiths, a unit of 2 wraiths, two units of 10 warriors and a monolith. That meant I only phased him out when he had less than six necron models on his turn, meaning I had to nearly wipe him out. We rolled for mission and deployment and got annihilation with spearhead deployment. He won the roll to go first and made me deploy first.

I choose the table quarter that held two small ruins and deployed my long fangs in one and my small squad of grey hunters in the other. He then deployed his wraiths in his quarter with the lord joining the squad of two wraiths. He kept his monolith in reserves to deep strike, one unit of warriors in reserve to walk on the board, and one unit of warriors in reserve that would enter through the monolith's portal. He tried to seize initiative but failed.


In my first turn I dropped the two drop pods around his wraiths. My runepriest tried to jaws three wraiths but they made their initiative 6 checks. Maybe I should have done murderous hurricane in stead. The rest of the unit shot that unit as well while the other unit shot at the smaller unit of wraiths with the lord. The lord took one wound and the two wraiths of his unit were downed, while the other unit also suffered one casualty. Off all the long fangs, only one missile launcher had line of sight to the wraiths as they were behind a woods and failed to harm them.
In his first turn, he only had one wraith get up, the one from the larger squad so I had taken my first kill point. He moved his wraiths and his lord towards my grey hunters with runepriest, shot at them with the lord and then assaulted them. I don't remember how many but I suffered almost no losses. He lost his lord and one wraith. The combat continued into the next round.

In my second turn, my wolf scouts showed up. I rolled a 5 so got to choose where they came on but with all his units tied into one combat in the centre of the board or still in reserves, I was at a loss where to place them. I finaly let them walk on from my opponents long table edge so they would hopefully be able to take on his warriors when they walked on. My grey hunters with wolf priest also moved towards my opponents long table edge for the same reason. In the shooting phase, I had nothing to shoot at. My scouts tried to run for nearby terrain but failed to get there. We continued the combat and I downed another wraith while losing minimal casualties.
In my opponent's second turn, he had the lord and one wraith back up. Luckily, the lord only came back on with one wound. His monolith arrived and deep struck right into the middle of my units (a triangle of drop pod with rune priest and grey hunters, a drop pod with the wolf priest and grey hunters and the wolf scouts. His monolith then did a whole lot of shots which mostly were saved although it did wrecked the drop pod from the grey hunters with rune priest. So we now were tied 1-1 in kill points. In the combat with the lord and wraiths, I kill the lord again but fail to wound the wraiths. We tie combat but my unit's numbers are dwindling.

In my third turn my empty drop pod arrives which I deploy on my side of the board, away from the monolith. I move my scouts away from his monolith and move my grey hunters with wolf priest towards the combat with the wraiths, hoping to keep them tied up so they will not be shot at next turn by the monolith. The scouts try to run in cover once more but fail to reach it. My long fangs shoot at the monolith due to lack of better targets and give it a weapon destroyed (meaning he has one less hit on each d6 hits for the units in range ... for one turn). I assault his wraiths but they first kill all of the grey hunters from my rune priest squad, leaving only the rune priest alive, before I kill all wraiths but one! I rolled a one to wound on my only hit from the wolf guard with powerfist against the last standing wraith. Luckily I had not used my wolf banner.
In his third turn, his lord fails to get back up, so we were now tied 2-2 on kill points. His unit of warriors arrives and walks onto the board near my scouts. In the shooting phase, he shot with his monolith at the grey hunter with wolf priest drop pod, the only thing in range but failed to harm it. His warriors shot up my scouts and killed all but the scout with the meltagun. In combat, I finish his remaining wraiths and consolidate towards the monolith. I was now in front 3-2 in kill points.


In my fourth turn, my lone scout shoots and assaults the warriors and both sides fail to hurt each other, keeping the combat going. My rune priest joined the grey hunter unit with only one wound remaining. My long fangs shot at the monolith. I maybe should have shot at his warriors but only two of my long fangs had line of sight. I failed to hurt the monolith (triple ones on the armour penetration roll). My grey hunters shot a melta at the monolith and charged it but even with auto hits, my wolf guard with powerfist couldn't hurt it.
On his fourth turn, he had his warriors arrive from the monolith, then moved the monolith away from my grey hunters and rotated it with it portal towards them. He then pulled the other unit out of combat with the wolf scout and teleported them next to my grey hunters. He then shot 20 rapid fire qauss weapons at my unit of grey hunters, killing only 1 guy. I just kept making my saves!


On my fifth turn, I moved my remaining wolf scout away from the monolith. My grey hunters with both priests moved closer to the two units of warriors, shot some pistols and a meltagun, killing one necron warrior, and then multi-assaulted them. Thanks to the power weapons, I killed five necrons without chance of we'll be back roll and he failed three more armour saves against the other attacks. I also lost two grey hunters, but that left him with a -6 towards combat resolution. He promptly failed both leadership checks and with his initiative of 2 against my initiative of 4, I ran both units down.
That meant on the start of his fifth turn, he had only the monolith left so I won due to phase out. Neither of us had expected that I would survive his shooting so well and then defeat his warriors so massively in combat. But it was a fun and exciting game.

zondag 9 oktober 2011

P&B battle report vs Space Marines

My fourth 1000 point campaign game was against another new 40k player who has also started a space marine army. His army consisted of a librarian with null zone and the gate of infinity, a unit of shooty terminators, a dreadnought with TL Heavy Flamer in a drop pod, a 10-man unit of sniper scouts with camo cloaks, missile launcher and sergeant Telion, a 10-man tactical unit in a rhino and a thunderfire cannon. We rolled for mission and deployment and got annihilation with a spearhead deployment. He won the roll to go first and deployed first.

We played on the same board with the same terrain setup as my previous game. He took the same table side my opponent did then and deployed in the table quarter that held the large ruin where my previous opponent had placed his devastators. He placed his thunderfire cannon on the third floor and his scouts below that. He placed his rhino near the middle of his long board edge behind some trees. The librarian was deployed behind the large ruin and his drop pod with the dreadnough and his terminantors were placed in reserves to deepstrike in.
I deployed only my long fangs, this time in a small wood near the middle of my long table edge so they would have range on all his stuff in the large ruin. I kept the small unit of grey hunters in reserves as they would have to walk all across the board and would propably give up a kill point from being shot at. My scouts went also in reserves to outflank as did the third empty drop pod. The other drop pods with the grey hunters and ICs would make a drop pod assault on the first turn.

I rolled to seize the initiative and did! I placed my first drop pod with the grey hunters and the wolf priest about twelve inch away of my opponents long board edge, between the back of his rhino and the units in the large ruin. I didn't deviate much and disembarked so that my drop pod gave my unit a cover save from the shooting coming out of the large ruin. My second drop pod, I placed on the other side of the woods near his rhino. It scattered a bit and ended touching the woods. I rolled a dangerous terrain check and got a one, so I lost the drop pod's stormbolter. I disembarked mostly into the woods. My first unit failed to blew up the rhino so my second unit had to shoot at it as well and stunned it. My long fangs shot at his scouts with frag missiles and although I got a lot of hits, it only killed one scout thanks to their 2+ cover save (camo cloaks and bolstered ruin from the techmarine).
On his first turn, his drop pod came down next to my long fangs, he disembarked the dreadnought who flamed my long fangs, killing the sergeant and a missile launcher but they held their ground. His tactical marines got out of the rhino and double tapped my unit of grey hunters with the rune priest. His librarian moved away from my drop pods, still hiding behind the ruin but now out of range of my rune priest's rune weapon. His snipers and thunderfire cannon took fire on my other grey hunter squad. Both my grey hunter squads lost some models.

In my second turn both my scouts and the last drop pod arrived with only my small unit of grey hunters left in reserves. I dropped the empty drop pod in the empty table quarter on my opponent's edge, as far away from all his units as possible. My wolf scouts came on from my right side, so I had them show up near his librarian. They shot him with melta and pistols and assaulted him. My long fangs shot the dreadnought but failed to hurt it. I knew these would be dead soon. My rune priest his grey hunters moved closer to the tactical squad. The rune priest tried to jaws them, succeed on the leadership check but failed to hit the first marine. I shot the tacticals with pistols and assaulted them. My other grey hunters with the wolf priest moved closer to the ruin, shot their pistols and tried to assault but I didn't roll high enough on my difficult terrain check to reach them in the assault phase.
In my opponent's second turn, he moved the dreadnought closer to my long fangs, flamed them (killing one more) and then assaulted them. Since he didn't have grenades, I got to strike first, used my krak grenades, rolled double sixes for an actual hit but only rolled shaken, which dreadnoughts ignore. He then killed another one in the assault phase so we were still locked in combat. His shooty terminators arrived but with his drop pod's locator beacon the other side of the board, he decided for a gutsy drop right in the middle of my forces in his table quarter. Luckily, He rolled a hit on his deep strike scatter roll. He used his rhino to tank shock my grey hunters with the wolf priest but I risked a Death or Glory and meltagunned it, exploding it. His terminators flamered and shot up my grey hunters with the wolf priest, as did the snipers and the thunderfire cannon. This grey hunters squad was now reduced to only a few models. My wolf scouts killed the librarian and consolidated towards the closest entrance to the ruin. The combat between the tactical squad and the other grey hunters continued, his models slowly dwindling.

In my third turn, I moved my remaining grey hunters with the wolf priest towards his terminators, shot them with melta and pistols (killing one) and then assaulted them (killing another). My wolf scouts moved through terrain into the ruin, a few had shots at the snipers and then assaulted them. My remaining long fang failed to hurt the dreadnought and was killed in return. The dreadnought then consolidated out of terrain and towards my third drop pod.
In my opponents third turn, he moved and ran his dreadnought towards the empty dreadnought. With almost everything now in assault, his thunderfire cannon had nothing to shoot at. The terminators killed all my grey hunters but left the wolf priest alive, who had to make extra saves for all the fearless wounds due to combat resolution and died of those. The terminators only consolidated one inch. In the assault phase, my grey hunters with the rune priest killed the last of the tactical marines. I now had about half of the unit left and consolidated towards the terminators.

In my fourth turn, I moved the grey hunters closer towards the terminators. My small unit of grey hunters finally arrived from reserves and moved on from my table edge, shooting and destroying his drop pod. I again tried to manifest Jaws of the World Wolf, succeeded on my leadership check but failed again to hit. Now I know why you should bring a Chooser of the Slain along! The rest of the unit shot the terminators and assaulted them, killing one. The combat between both scout units was mostly won each turn by my squad, but he made all his morale checks, but he had more bodies and I wasn't killing him hard or fast enough.
In his fourth turn, he moved his dreadnought closer and assaulted my empty drop pod, destroying it. He moved his techmarine down in the ruin and added it to the assault with the snipers and the wolf scouts. My grey hunters with the rune priest killed his remaining terminator and consolidated towards the ruin, away from his dreadnought.

In my fifth turn, I moved the grey hunters with the rune priest closer towards the ruin. My wolfguard with powerfist took out his techmarine, and my remaining wolf scouts killed a few of his sniper scouts.
In my opponents fifth turn, he moved and ran his dreadnought towards the next closest drop pod. The combat between the scouts ended with only my wolf guard remaining.

We rolled and got a sixt turn. Seeing his dreadnought in reach of my drop pod, I moved the rune priest and his grey hunter meat shield closer and manifested Murderous Hurricane. The hits couldn't do anything to it but it would now be slowed down as if in difficult and dangerous terrain, a nasty trick to pull. I also moved the wolf guard out of the building and closer to the other grey hunters in case its powerfist was needed in combat.
In my opponent's turn he rolled a one so he couldn't reach the drop pod. In stead of running, he shot at the wolf guard with his stormbolter and killed it!

There was no turn seven so we added up kills and I won 7 to 5.

P&B battle report vs Space Marines

My third 1000 point battle in the campaign saw me facing off against a younger player relatively new to 40k with a space marine army. His army consisted of a captain with powerweapon and plasma pistol, two ten-man tactical squads with missile launchers and meltaguns in rhinos, a vindicator, a predator with tl lascannon and heavy bolter sponsons and a five-man devastator squad with 4 missile launchers. I tried to give him some pointers along the way and allowed him to take back some movement and similar stuff if it was to his benefit. We rolled for mission and deployment and got seize ground (5 objectives) with pitched battle deployment. I won the roll to place objectives first and started with one in the middle. We then placed the other four objectives about twelve inch away from the centre objective, one in each table quarter. I won the roll to go first but let hem choose a side and deploy first.

He deployed his devastators on the second story of a ruin on his left side, his predator also on the left half of the board but his vindicator and the two rhinos on the right with the captain on foot hiding behind the vindicator.
I deployed my long fangs on the first and second floor of a ruin on my left side. In the shooting phases, we found out that would leave both missile launchers just out of reach of each other. I deployed my five-man grey hunter squad behind a ruined tower on my right, in cover and out of line of sight of his missile launchers. It would take them more than one turn of movement to reach the nearest objective.

On his first turn he moved his two rhinos forward towards my long fangs. He didn't pop smoke but I let him do it anyway in my shooting phase to give his rhinos's a much needed cover save. He moved his vindicator and predator forward and shot the vindicator at my long fangs, killing the sergeant and one missile launcher.
On my turn I dropped both grey hunter drop pods down, leaving the empty drop pod and my outflanking wolf scouts squad in reserves. The first drop pod arrived just after his rhino's, ready for a rear armour shot. The other one dropped before his rhinos. I used one grey hunter squad to pop a rhino, which exploded, and then double tapped the unit inside with my other grey hunter squad. A few marines were lost on his side but they held their ground. My remaining long fangs took some shots at his vindicator but failed to do anything usefull.

On his second turn, he moved his vindicator back so he could shoot the grey hunter squad that had popped the rhino. He also moved his predator back but I allowed him to place it back and just let it rotate on the spot so he could fire all its weapons. He moved his remaining rhino towards my second squad and disembarked his marines. He then took al lot of shots at me, some of which were really bad rolls. He double tapped my grey hunter squad with the rune priest and killed a few marines. He shot the rest of his army towards my other squad, including his vindicator which deviated on top of his own marines. Luckily they were still in the crater so they got a cover save. The squad survived and only lost a few of the regular grey hunters. His captain then assaulted this squad on his own and died. I consolidated towards his vindicator, thinking to melta and if necessary assault it next turn.
On my turn both my reserves came on. The third drop pod came down near the other drop pods. My wolf scouts got to choose which side to come on from, so I took his long board edge and came up near the rear of his vindicator. That changed my strategy so I moved the grey hunters and wolf priest away from the vindicator, towards his marines that were still in the crater of their destroyed rhino. I moved my rune priest so he could have a nice line through the disembarked marine squad and move my other grey hunters ready for assault. My rune priest got his Jaws of the World Wolf of but he succeeded most of his checks and only lost one or two of the marines. I then shot them and assaulted with the rest of the squad. My double meltashots of the wolf scouts blew up his vindicator. My other grey hunters with the wolf priest shot and assaulted the marines in the crater. In stead of going for the rhino first, I used the long fangs to shoot krak missiles at the marines the rune priest had targeted but half of the unit was behind the rhino so het got cover saves and made them. I won both combats but the marines didn't run.

In his third turn he was hampered by the combats as he didn't have much to shoot at. He moved his predator towards my grey hunters hiding behind the ruined tower and took a lascannon shot at them but failed to kill one. His devastators opened fire on my scouts and killed the meltagun scout. Both combats had casualties on both sides but they continued into the next round.
On my third turn I moved my wolf scouts towards a nearby wood. My long fangs took shots at his predator but he had cover and I failed to damage it. I won both combats, consolidating to within 3 inch of nearby objectives. With both his scoring troops gone, I now had a good chance for a win, and was sure of at least a draw.

On his fourth turn, he moved his predator closer towards my five-man grey hunter squad and killed one with shooting. His devastators opened fire on my other grey hunter squad that was now out of combat. He killed enough for a check (including the wolf priest) and they ran away.
On my turn, the grey hunters regrouped thanks to And They Shall Know No Fear, right onto an objective. My grey hunters with rune priest shot the remaining rhino to pieces. My long fangs took some more shots at the predator but still failed to damage it.

On my opponent's fifth turn, he withdrew his predator and took some shots at my small unit of grey hunters but failed to do anything. His devastators took some shots at my grey hunters but without much result. I moved towards so I had two objectives and moved my third grey hunter squad out in the open towards a third objective.

The game didn't continue after turn five so I had my first win with my army. I explained to my opponent that, in hindsight, in a multiple objective game, he propably should have combat squaded his tacticals for as soon as I had destroyed those two units, the game was essentialy over.

zaterdag 8 oktober 2011

Hobby progress update

I propably will need to do some clean-up work, but here is my version of Logan Grimnar. I present to you: Skyrar !!!





vrijdag 7 oktober 2011

Hobby progress update

The last few days I got my fourth and fifth drop pods sub-assembled and magnetized. I also painted four marines. Here are some pictures ...

drop pod IV and V ready for primer



The four marines



A grey hunter with chainsword and bolt pistol







A grey hunter with chainsword and meltagun







A grey hunter with axe and bolt pistol







A grey hunter with mark of the wulfen





maandag 3 oktober 2011

P&B battle report vs Eldar

My second battle saw me against an elite eldar force. My opponent brought two units of dire avengers both with exarchs with bladestorm in waveserpents, a farseer with doom, a unit of 5 rangers and two units of 3 dark reapers, also each with an exarch.

We rolled for missions and deployment and got annihilation (kill points) and spearhead deployment. My opponent won the roll to go first and set up his dark reapers and rangers in a building with multiple floors, each unit taking up one level of the building. He kept his two wave serpents near his rear board edge so I couldn't drop behind them. I deployed the small unit of grey hunters and the long fangs together, once more into cover, with my grey hunters behind line of sight blocking terrain.

I failed to seize the initiative so my opponent got first turn. He used all of his long range shooting and blasted my long fangs off the board.

In my first turn I dropped both my large units right in front of his waveserpents, melta gunned one to its death but failed to hurt the other one (double ones on the to hit roll).

In his second turn, he moved his remaining waveserpent around my units, disembarked the dire avengers but left the farseer in the vehicle. He then shot all of his units at the squad with the rune priest except the unit that had just disembarked who shot my unit with the wolf priest. Once more my grey hunters fell like flies. The unit with the rune priest got decimated (the rune priest didn't survive) but the other unit fared better.

On my second turn no reserves came on the board. I moved my grey hunters with wolf priest over towards the disembarked unit while the few remaining grey hunters from the other unit moved up towards the dire avengers that lost their transport. After shooting some pistols, I assaulted them but failed to do enough damage and died. The unit with the wolf priest shot at the waveserpent and then multi-assaulted the waveserpent and the unit of dire avengers (I had moved my unit specificaly for this purpose). I wiped the dire avengers (mark of the wulfen rocks!) but failed to do anything against the waveserpent. I consolidated back towards the building with his remaining units and sought cover behind my own drop pod.

On my opponents third turn, he moved his farseer in waveserpent away from my footslogging units, destroyed a drop pod and shot some off my grey hunters. Eventually I had only my mark of the wulfen model left who went to ground in round four and made his 6+ save, but failed another going to ground 6+ save in round five.

On my third turn, my last drop pod arrived which I placed on my quarter out of range of his static shooting. My wolf scouts also arrived and moved up towards the building holding three juicy targets. In the next few turns they moved into the building and assaulted one unit a turn, wiping it and consolidating out of sight of the shooty units on the upper floors. But by then he had already earned enought kill point so that when the game ended, I lost 7 to 4.

P&B battle report vs Space Marines

My first battle in the Paint & Battle campaign saw me facing off against a salamanders list. My opponent brought Vulkan in a Land Raider Redeemer, 2 full tactical squads (one with flamer and missile launcher, the other one with meltagun, missile launcher and sergeant with plasma pistol and powersword) in rhinos and a dreadnought with heavy flamer and multi-melta.

We rolled for mission and deployment and got Capture and Control with Spearhead Deployment. He won the roll and deployed his land raider flanked by a rhino on one side and the rhino and the dreadnought on the other side.

I deployed my 5-man grey hunter squad on my objective, in area terrain, with the long fangs as a screening unit before them.

The board was rougly divided diagonally in two with three pieces of castle walls. We had each deployed on one side and there were two large openings breaking up the wall.

On a lucky dice roll I seized the initiative. I placed my first drop pod with the grey hunters, wolf guard and wolf priest on top of his objective, right in front of the landraider but scattered horribly back, right into one of the two openings in the wall. While I was now out of melta range, I had now blocked part of his movement if he tried to come to contest my objective but this also meant my long fangs would have nothing to shoot at without granting my opponent a cover save. I then placed my second drop pod with the second pack of grey hunters with wolf guard and rune priest in the same spot and this time didn't deviate off target. They got out and I double meltad the land raider but only stunned it. My long fangs shot at the rhino that they could see and immobilized it.

In my opponents first turn he advanced his dreadnought towards my grey hunter quad with rune priest, moved his rhino that was hiding behind the dreandnought forward so he could flame me out of the top hatch and had Vulkan step out and move towards my second grey hunter squad with wolf priest. A lot of flamers later, my forces were dwindling. He assaulted both units, one with the dreadnought and one with Vulkan. The dreadnought didn't survive but I had only my wolf guard and rune priest left. Vulkan focused on the unit of grey hunters, killing all of them, but was killed in return by the wolf priest.

None of my reserve forces arrived on turn two. So that meant I had only three models to move. With all his infantry still in their vehicles, I had nothing to psychic attack. My wolf priest moved toward the immobilized rhino and assaulted it but the krak grenade failed to do anything usefull. My rune priest and wolf guard moved up towards the other rhino and assaulted but yet again without result. My long fangs shot at the immobilized rhino but only blew off a weapon.

On his turn two, he disembarked the troops out of the immobilized rhino and took out my wolf priest. He also killed the rune priest with shooting (I allocated the hit on him so the scoring wolfguard could remain alive as long as possible).

On my turn three both my reserves came on. I rolled a 1 for my wolf scouts, the only option that was bad for my outflank so I had to walk them all across the table towards his models. I used the last empty drop pod to plug the second hole in the wall and didn't scatter. He now had to take out the drop pods or be unable to move his landraider towards my objective. I ran my scouts but rolled another 1 ... they really weren't willing to get into the fight. My remaining wolf guard tried to assault his landraider but failed to glance. Now that finally some of his models were on the board, I could open fire with my drop pod stormbolters. My long fangs destroyed the rhino, glancing it to death.

On my opponent's turn three he moved his remaining rhino towards the newly arrived drop pod, destroyed the drop pod on his objective and moved his marine squad on foot onto his objective, in cover of the wrecked drop pod. His landraider started moving towards the other drop pod wall plug.

On my turn four I moved my scouts towards his rhino, shot my two meltaguns but failed to harm it and then assaulted it and failed to harm it yet again (I had to roll 6's as he had moved more than 6" last turn). My long fangs killed a few of his marines on foot but less than I hoped for as he was getting cover saves.

On his turn four, he disembarked the rhino marines, unloaded with a flamer and pistol shots on my scouts, then assaulted me and wiped the squad. He consolidated back towards his transport that had moved out of the way.

I don't remember all the details any more of the battle. By this time he had already destroyed the other drop pod as well and his landraider was moving through multiple dangerous terrain areas from all the destroyed vehicles. On his turn four he ended the landraider in terrain.

By his turn five his remaining rhino was advancing towards my objective, my long fangs had suffered casualties, as did my grey hunters. When he tried to move his landraider closer, it immobilized itself on the remains of my drop pod.

The game ended after turn five. Luckily for me as I still got a draw out of it.

P&B 1000 points army list

So last friday our Paint & Battle campaign launched. We started the campaign with 1000 points lists and will increase it by 250 points each month until we reach 1750. We had about a dozen of players who showed up to play games. I will be posting some battlereports on my first battles later today.

But first I want to go over my 1000 point list.

HQ - Rune Priest with Jaws of the World Wolf and Murderous Huricane

HQ - Wolf Priest

Troops - 7 Grey Hunters with Mark of the Wulfen, Wolf Standard and Meltagun in Drop Pod

Troops - 7 Grey Hunters with Mark of the Wulfen, Wolf Standard and Meltagun in Drop Pod

Troops - 5 Grey Hunters with Mark of the Wulfen and Meltagun

Elites - 5 Wolf Scouts with Meltagun

Elites - 3 Wolf Guard with Combi-Meltas and Powerfists

Heavy Support - 5 Long Fangs with Missile Launchers in Drop Pod

While the mission and deployment may change my tactics, usually
- the HQ's will each join a 7-man Grey Hunter squad,
- the Wolf Guard will split off and join the 7-man Grey Hunter squads and the Wolf Scouts
- the Long Fangs will deploy on the board leaving an empty drop pod in reserves,
- the 5-man Grey Hunters squad will deploy on an objective and
- the Wolf Scouts will outflank

The beginning ...

I have been thinking a while about starting a CSM army (I already have a Xenos and Imperial army) but it all came down to painting more rhinos and after a full mechanized blood angels army, I can't see a rhino chassis anymore.

Recently my eye fell on an image in the CSM codex : Skyrar's Dark Wolves. Although it might be seen as jumping on the bandwagon, I took a look at the Space Wolf codex. The basic units are similar to CSM units but the Space Wolf codex has some interesting units that don't appear in the CSM codex: drop pods and thunderwolf cavalry. The latter I immediately envisioned as space marines riding juggernauts and with the new plastic kit that came out, it would even be affordable. (I googled this and discovered I wasn't the only one who was thinking about this!)

I put together a list but then came the hard part: deciding what models to use and how to paint them. The idea is that although they should look chaosy, my opponents should immediately see that they will be up against space wolves and not against CSM.



My first idea was to use the space wolves models (looks like a great kit!) and give them a chaosy look by adding at least one CSM shoulder pad and giving them CSM backpacks. I have some AoBR space marines lying around and was painting one up when I had a look at the Space Wolf Terminator painting tutorial on Beast of War. I really liked the look he was trying to get and will propably try to get that color for the blue on the picture.
But as I was painting it, it seemed a bit bland - too dark with only small parts of blue - so I took a look at the CSM models. The legs and gloves all have these nice ridges and iconography. If I adjust the paint scheme a bit so that these parts are also blue, I would get a more space wolfy feeling.

But I still need to make them look like spacewolves! So I thought (although I have shyed away from it in the past) to give them all bare heads (no helmets) as the space pups are known for that. I was thinking to paint the hair in the bright orange (for contrast) like it is shown on the box. I will try to get my hands on some of the space wolf bits (tail talismans and weapons with wolf iconography) and add those as well. I might even buy the space wolf battleforce as it also includes a drop pod and scouts.

originaly posted on my WIP thread on bolterandchainsword.com on may 5th 2011

Then along came the Independent Characters Hobby Progress Challenge and I entered with my Chaos Space WolveS on the 4th of june. You can check out my progress up until now on my thread on their forums.

To get even more motivated to paint this army I organised a Paint & Battle campaign (tale of x gamers) in my FLGS and entered with my Skyrar's Dark Wolves. The campaign started friday september the 31st so I can now get these models some action on the battlefield.