zondag 25 maart 2012

Tournament test battle vs Grey Knights

Last friday I played another 1750 battle with the special missions for a tournament I will be attending next month. I once again played against the same Grey Knights army consisting of Draigo, two 5-men units of wound allocated paladins, a landraider, a stormraven and two dreadknights. In this mission each player needs to try to kill his opponents most valuable HQ while trying to have his own most valuable HQ in his opponents deployment zone. Deployment is pitched battle. In addition each game round we each had to roll on a table for a benefit our most valuable HQ would get for that game round (1: +1S, 2: +1BS, 3: +1WS and +1I, 4: +1T, 5: +1A, 6: 3+ invulnerable save).

I won the roll to go first and let my opponent choose sides and take first turn. He deployed nothing. With Draigo's special rule, he gave the stormraven the scouts USR so it could outflank. His landraider with one unit of paladins would come on from his board edge when it arrived from reserves. Both the dreadknights would deep strike in. I actually took the chance and deployed some of my units. I deployed the long fangs on my side of the board on a hill with line of sight to almost anything on the board. I also infiltrated both wolf scouts units into terrain on both sides of my opponent's deployment zone. I had to change up my wolf guard units a bit to do this. I put the power weapon and combi-melta terminator from my large squad of terminators with the longfangs. This gave me room to put Logan with that unit in their drop pod. I kept the terminator with cyclone missile launcher in the other squad and added the rune priest to that squad, giving me another full drop pod.

In my opponent's first turn nothing happened as he had nothing on the board.
In my turn I dropped down my large unit of terminators with Logan just outside of his deployment zone but they scattered into it. The other terminators with the rune priest als came down near his deployment zone. For my third drop pod, I dropped the empty long fangs drop pod near the middle of the board in the open, adding another deep strike mishap chance. Since I had nothing to shoot at, this turn went fast as well. In hindsight I should have dropped the long fangs near the middle of the board and have them run into terrain. They would have had a better range from there.

In my opponent's second turn his landraider with the paladins came on and one of the dreadknights arrived just behind Logan's terminators. The landraider moved up 12" diagonally, the paladins came out and shot at my terminators with the rune priest, killing one terminator. The dreadknight threw his flame template on Logan and his terminators and I lost another terminator. The paladins then assaulted my terminators with the runepriest, killing all terminators except for the runepriest. He failed his leadership test and ran away. He consolidated back towards his table edge.
In my second turn a unit of grey hunters arrived and I dropped them next to the dreadknight. The runepriest regrouped and joined Logan's unit who moved towards the paladins. My first unit of scouts tried to melta the landraider but I failed both penetration rolls. They later assaulted it but the fist couldn't hit it either. Logan and his unit shot at the paladins and then assaulted them, leaving one paladin alive. The other unit of scouts and the grey hunters shot at the dreadknight but did nothing to it as he made all of his saves. My long fangs took some shot at his dreadknight but failed to hurt it.

In my opponent's third turn both his remaining reserved units came on. Draigo and the paladins came on the board in their outflanking stormraven. They got out and were just in charge range to come to the aid of their lone remaining paladin brother. The stormraven unleashed it's assault cannon at the nearby scouts, decimating the squad. The first dreadknight assaulted the grey hunters. The second dreadknight threw his template weapon at the long fangs but I made most of my saves. In the combat with the paladins, I lost Logan (before he could strike) and several of the wolf guard but the runepriest survived. He tank shocked my scouts with his landraider who ran way and then shot at a drop pod and took a weapon off.
In my turn the last drop pod didn't arrive. The long fangs took some shots at the stormraven but failed to hurt it. I could have targeted the nearby dreadknight with the multi-meltas but forgot it was there. The scouts regrouped and destroyed the landraider with a meltashot. The dreadknight destroyed the last of the grey hunters but was killed simultaneously and the paladins destroyed the rune priest en what was left of the wolf guard terminators. Draigo and the paladins consolidated back towards the stormraven but not close enough to be in base to base.

In my opponent's fourth turn he moved the remaining dreadknight towards my long fangs and shot at them once more but was out of charge range. Draigo and a lone remaining member from the 1st paladin squad embarked on the stormraven. The other paladins went for my remaining scouts and shot them down.
In my fourth turn my last unit of grey hunters arrived next to his stormraven and blew it up. The long fangs shot at the dreadknight and took some wounds off. I shot some drop pod stormbolters at his paladins and at Draigo but failed to hurt them.

In my opponent's fifth turn he assaulted my grey hunters with his paladins and Draigo and wiped them. The dreadknight shot and assaulted my long fangs and killed them.
Once more I had only some drop pods left on the table who took some shots at Draigo and the paladins but without any success. We rolled to see if the game continued and it did but we didn't play it out as I wouldn't have been able to kill any of his units with the stormbolters and he was too far out to have a chance of destroying all my drop pods for the whipeout. We didn't calculate the result but we expected it be about the same as last time. He did get half of the main objective, killing my HQ but me taking out the stormraved prevented him from taking the second part of the main objective.


Hobby progress update

I made a lot of progress on my display board the last few days. I first applied a layer of watered down white glue on the side areas that were going to get painted. I also glued the foamboard to the foam but I kept the different levels still apart. Today, after that had dried, I pulled out the airbrush and painted the sides black and the top parts white.



After that had dried, I painted the stones black, touched up the white where necessary and then drybrushed all the stone areas just like I did with my bases.



Next up is glueing the different levels together and then flocking the board with snow.

I also magnetised all the bases of my space wolf models. I'll post some pictures of those in the next few days.

donderdag 22 maart 2012

Hobby progress update

small update ... rocks and greenstuff added.



I just noticed on the picture that I glued a rock on the top level where the drop pod door will come down. Luckily I could still remove it.

Tournament test battle vs Grey Knights

Yesterday I played another 1750 battle with the special missions for a tournament I will be attending next month, this time against a Grey Knights army. In this mission each player begins with a flag marker and a 3”-diameter station marker. The station marker is placed 6” from the middle point of the long table side on which your army will deploy. The flag marker is placed on top of it. Each player must try to place his flag on his opponents station and capture his opponent's flag. In addition you can also score battlepoints with kill points as a secondary mission objective and victory points as a third mission objective. Deployment was dawn of war but we lost sight of this and actually deployed pitched battle.

My opponent's army consisted of Draigo, two 5-men units of wound allocated paladins, a landraider, a stormraven and two dreadknights. My opponent won the roll to go first but let me choose side and start the first turn. I deployed nothing. He deployed only his landraider with one unit of paladins next to it, touching his own flag. With Draigo's special rule, he gave the paladins the scouts USR. In his scout move, he embarked his paladins with the flag marker. He kept one of the dreadknights and the stormraven with Draigo and the second squad of paladins in reserve so they could walk on the board. The second dreadknight would deep strike in.

In my first turn I dropped down my large unit of terminators next to his landraider. Logan and the longfangs dropped on the other side of the landraider but scattered off a bit. For my third drop pod, I took a unit of grey hunters and put my runepriest in there. I dropped them in the middle of the table so the runepriest could block my opponent's psychic powers in a large area with his runic weapon. The two combi-meltas in the large terminator squad destroyed the landraider. Logan and the longfangs then shot at the paladins, killing one or two with all the S8 shots.
In my opponent's first turn he moved his paladins towards Logan and the long fangs, shot them up but I only took an unlucky wound on Logan. He then assaulted them. I lost quite a few long fangs but I took him down to one paladin.

In my second turn a unit of grey hunters showed up as did one unit of scouts. I dropped the grey hunters next to the combat with Logan so they could claim my opponent's flag once the last paladin was defeated. Since my scouts had no real target, I let them come up from my board edge near my flag. My large unit of terminators moved up towards my opponent's board edge. With his single model on the table in combat, I had no shooting. In combat I defeated the last paladin and now only had Logan, the terminator with cyclone missile launcher and one multi-melta long fang left in that unit. They consolidated towards my opponent's table edge.
In my opponent second turn all his reserves arrived together. His one dreadknight moved up from his table edge near Logan and the remaining long fangs unit. His stormraved came on 6" from his table edge right in front of my large unit of terminators. Draigo and his boys got out of their ride. The second dreadknight arrived via deep strike between my scouts and my grey hunters. Both dreadknights threw their template, one on Logan and the long fangs and one on the scouts. Since it's AP4, I took a gamble and took a wound on my powerfist wolfguard in the scout squad but he failed his armour save and only the wolf scout with the meltagun survived the shooting attack. Both Draigo and the paladins as the stormraven shot at my large unit of terminators, killing one. He then assaulted Logan and the long fangs with the dreadknight and my large unit of terminators with Draigo and the paladins. Logan used his special ability to give all units within 18" +1 attack. The dreadknight focused his attacks on Logan and with both rerolls to hit and to wound, did enough wounds that I failed my invulnerable saves, losing Logan. I might have done a wound on the dreadknight but it was a lost battle now for sure. Draigo and the paladins made short work off my terminators. Even with several stormshields, they eventually fell one by one. He consolidated back into base contact with the stormraven.

In my next turn my small unit of terminators arrived. I dropped them just in front of Draigo and the paladins. My grey hunters that landed in the middle of the board moved a bit through terrain and took a few pot shots at the dreadknight, as did the lone scout with the meltagun, taking a few wounds off the monstrous creature. Unfortunately, I forgot to let the runepriest use his psychic powers the whole battle as I was focusing on keeping him in the centre of the board to block psychic powers. My other grey hunters moved into contact with my opponent's flag and tried to run into terrain but only got 1". My small unit of terminators unloaded their combi-melta's at the stormraven, blowing it up. The lone scout charged the dreadknight but was destroyed. This was propably a tactical mistake. I should not have given him the kill point or at least made him give up his turn to do so. He consolidated towards my grey hunters in cover. The other dreadknight killed the last of the long fang squad and then consolidated to within 1" of my unit of grey hunters with his flag.
In my opponent's third turn he moved Draigo and his paladins next to my terminators. Both dreadknights shot up their target units with their template weapon and then assaulted. I got to strike first with my grey hunters and the rune priest as he was charging into terrain but he made all of his saves. Toughness 6 was hard to deal with. Luckily I rolled well on my mark of the wulfen number of attacks and got in a rending here and there. He focused all his attacks on the rune priest and killed him. A 5+ invulnerable save is nice to have but if you get 4 power weapon attacks, you're not going to make it. The other dreadknight also slaughtered grey hunters but he was taking some wounds in return. Draigo and the paladins slaughtered the terminators and consolidated towards two nearby drop pods.

My remaining scouts didn't came on this turn. My drop pods oppened fire on Draigo and the paladins. All the rest of my units were locked in combat. The dreadknight near his table edge destroyed the grey hunters and consolidated towards the nearby drop pods. My other grey hunters also got slaughtered and it didn't help that my wolf guard with powerfist rolled all ones on his to wound rolls.
In my opponent's fourth turn, Draigo and the paladins shot at the drop pods and multi-assaulted them. They both blew up and although I got 12 hits on his unit, he saved all of them. The dreadknight near his table edge also destroyed another drop pod.

In my fifth turn, my scouts came on from his table edge, shot and assaulted the dreadknight and killed it. They consolidated towards away from his table edge, trying to get some cover from his paladins thanks behind a drop pod and a nearby building. His other dreadknight killed off the remaining mark of the wulfen in the other grey hunter squad and consolidated towards my scouts.
In his fifth turn he moved his paladins and the dreadknight closer and shot up my scouts, killing all of them. At the end of his round, I only had one drop pod left. We rolled to see if the game continued and it did not. We calculated battle points and it turned out he had 12 vs 3 for me. If he had been able to kill the last drop pod (almost certainly if the game had continued), he would have gotten the full 25 points for a wipe-out.


Hobby progress update

The next step is also done: gluing all the metal pieces to the board.



Next up is adding stones and snow drifts to the open parts so it fits with my bases.

dinsdag 20 maart 2012

Hobby progress update

I made a small bit of progress today. All the spaces for the models have been cut out of the foamboard. I tried to do this as even as I could but some of them are quite a bit uneven. I might need to cover some of this up with some green stuff.

zondag 11 maart 2012

Tournament test battle vs Chaos Space Marines

I played a second 1750 battle against the same chaos space marine player, trying out my list with another special missions for the tournament I will be attending next month. In this mission each player needs to try to kill his opponents most valuable HQ while trying to have his own most valuable HQ in his opponents deployment zone. Deployment is pitched battle. In addition each game round we each had to roll on a table for a benefit our most valuable HQ would get for that game round (1: +1S, 2: +1BS, 3: +1WS and +1I, 4: +1T, 5: +1A, 6: 3+ invulnerable save). These effects had no real impact on our game.

My opponent played the same army consisting of a lash daemon prince, a dreadnought, a defiler, a small unit of jump infantry, a unit of terminators in a landraider, a large unit of khorne berserkers in a rhino, a large unit of noise marines in a rhino and a small unit of noise marines on foot. He won the roll to go first and let me deploy first and take first turn. I deployed nothing. He deployed all his forces on a line.

In my first turn, Logan and the longfangs arrived first and dropped off target, into terrain between his defiler and his dreadnought. The small unit of terminators with the rune priest also scatterd, arriving in terrain near the center of the board. They got out and I wasn't sure if I would still be in melta range of my opponents forces. The third drop pot with my large unit of terminators dropped down in front of his rhinos in between my two other drop pods. I then shot a lot of missiles, multi-meltas and combi-meltas and destroyed the dreadnought, immobilized the defiler but failed to hurt the rest of his vehicles. My rune priest cast murderous huricane on his daemon prince, taking on wound.
In my opponent's first turn he disembarked his khorne berserkers and moved them towards my large unit of terminators. His terminators disembarked from the landraider and moved towards my small unit of terminators. He then shot the berserkers and both units of noise marines at my large unit of terminators and killed only one. His defiler shot his battlecannon at Logan and the long fangs, got a direct hit and blew up the landraider but only killed one or two longfangs. He then assaulted my small unit of terminators with his terminators and assaulted my large unit of terminators with his deamon prince and the berserkers. This combat would last for most of the game as my terminators hell their ground heroicly. My small unit of terminators lost one of their own and my opponent made all his saves. I failed the leadership check and the terminators headed for my table edge. My opponent consolidated towards their drop pod, keeping his terminators within 6 inches of my fleeing unit so they would need to continue to flee.

In my second turn, I moved the runepriest towards the daemon prince, hoping his runic weapon would be able to hurt it. Only one drop pod arrive this turn. I dropped it between the landraider and the terminators and opted to shoot the terminators, hoping he would take the bait and come after my unit of grey hunters in stead of the drop pod (which would have my fleeing squad run some more next turn). They did kill at least one terminator. Logan and the long fangs moved so that Logan was out of terrain and towards my opponents rhinos but my long fangs shot at his defiler and at the noise marine's rhino. The multi-meltas took out the defiler and I immobilized the rhino. I failed to hurt the daemon prince in combat and was down to only two terminators, but he lost a few berserkers as well. The rune priest assaulted the daemon prince but only wounded once and he made his invulnerable save.
In my opponent's second turn, he disembarked his large unit of noise marines who, together with the small squad of noise marines, shot at Logan and the long fangs, killing a few long fangs. His landraider moved back and shot at my grey hunters without much result. His terminators assaulted a drop pod and blew it up. His daemon prince killed my runepriest and the berserkers killed another terminator (I had to save about 12 wounds on two terminators, including two power weapon attacks) but I killed a few berserkers, slowly whitling his squad down.

In my third turn, all my remaining units arrived from reserves. Both units of scouts came up from my opponents table edge. One trying to melta the land raider while the other was ready to shoot and charge his large unit of noise marines. Logan left the unit of long fangs and also moved in charge range of the noise marines. The last drop pod with grey hunters arrived next to the other grey hunters' drop pod, right next to his terminators. The grey hunters that were already on the board moved up towards the daemon prince and the berserkers. In the shooting phase, Logan and the second squad of scouts shot at the plague marines but did little or no damage. The long fangs split fire between the two rhinos and blew one up. The newly arrived grey hunters and the still fleeing terminators shot at my opponent's terminators and killed one. He failed his leadership check and started running away. With only two of the five models remaining, he could no longer regroup. Unfortunately they ran right between my grey hunters and the daemon prince. I still got off that assault but was forced to assault the berserkers in stead. It also left my unit in an line so that not all of the models could strike. Logan and the scouts assaulted the large unit of noise marines. The noise marines got to strike first and killed several of the scouts but Logan then struck back, killing five, leaving him only with the champion and one noise marine.
In my opponent's turn, he moved the landraider and shot with them and the small unit of noise marines at my nearby scouts, who failed their leaderhship test and ran towards his fleeing terminators. The combat with the daemon prince went on. I think I lost the last terminator by then. Logan and the remaining scouts destroyed the noise marines. The scouts consolidated towards the combat with the daemon prince while Logan went for the small unit of noise marines nearby hiding in terrain. Logan had at least one wound on him by this point. I think his daemon prince was also down at least one more wound due to failed fearless wounds.

In my fourth turn, my scouts ran into his fleeing terminators and were trapped. My fleeing terminators regrouped and started moving back towards my opponents forces, shooting at the fleeing termiantors. The long fangs blew up the other rhino. Logan moved into terrain and assaulted the noise marines, wiping them out. My scouts and the second grey hunter squad assaulted the daemon prince and the remaining berserkers and with several powerfists in there, he was taking lots of casualties.
In my opponents fourth turn, his jump pack troops arrived. They shot at Logan, as did the landraider, bringing Logan down to one wound. Either in this combat round or the next round, the daemon prince and the berserkers got destroyed.

In my fifth turn, Logan went for the landraider and destroyed it. The long fangs unloaded on his jump pack unit, killing enough for a check which he promptly failed and as they were very close to his board edge, they ran right off the board.
In his fifth turn, he only had his fleeing terminator left who was nearing the board edge. He rolled to see if he could take Logan out with a lucky shot but failed to do it, so we called it a game.

Hobby progress update

I made some further progress on my display board this weekend.

First of all I glued some foam on the underside of the wood backing of the frame. Now I can easily put my fingers underneath the edges of the board to move it and the weight no longer rests on the fragile plastic frame.



I also used my hot wire foam cutter to work out the rock facings. I then traced out the same area in foamboard. I will be using the foamboard to make the slots for the bases. It was a bit of work to make the edges line up as good as possible. I'll propably have to touch it up after undercoating it as such things usualy show up better with a layer of paint on it.



I then did a quick test for the slots of the bases with a spare piece of foamboard. I traced round the bases and then cut them out of the foam.



I then pushed in these metal plates I bought at the local hardware store. They were the least expensive option that I came up with.



And here's a picture of what it will look like with the models in place.

zaterdag 10 maart 2012

Tournament test battle vs Chaos Space Marines

Today I played a 1750 battle against a chaos space marine player. I wanted to try out my list with the special missions for a tournament I will be attending next month. In this mission each player begins with a flag marker and a 3”-diameter station marker. The station marker is placed 6” from the middle point of the long table side on which your army will deploy. The flag marker is placed on top of it. Each player must try to place his flag on his opponents station and capture his opponent's flag. In addition you can also score battlepoints with kill points as a secondary mission objective and victory points as a third mission objective. Deployment is dawn of war.

My opponent's army consisted of a lash daemon prince, a dreadnought, a defiler, a small unit of jump infantry, a unit of terminators in a landraider, a large unit of khorne berserkers in a rhino, a large unit of noise marines in a rhino and a small unit of noise marines on foot. I won the roll to go first and let my opponent choose side and start the first turn. He deployed his deamon prince and his khorne berserkers in base contact with his flag and ready to disembark into their rhino. I deployed nothing.

In his first turn, he embarked his khorne berserkers into their ride and moved them forward. He moved his other units on from his board edge. With nothing to shoot at, most of his units ran. The berserker rhino and the landraider popped smoke.
In my first turn Logan and the longfangs arrived first and dropped in front of the dreadnought and the berserkers' rhino. The small unit of terminators with the rune priest arrived behind the walkers and the rune priest left the squad when he disembarked. My large unit of terminators dropped down in front of his landraider on the other side of the board. I then shot a lot of missiles, multi-meltas and combi-meltas and destroyed the dreadnought, the defiler, the landraider and the rhino from the berserkers. I did take a few casualties from all the explosions.

In the next few turns, I destroyed his khorne berserkers, the daemon prince and the large unit of noise marines and their rhino. His jump pack infantry arrived using deepstrike but scattered on top of one of my units and were lost to the warp. The two remaining members of my small terminator squad took control of my opponent's flag and ran into cover. I totally ignored my own flag and with his mobility lost and most of his army destroyed, he no longer had any chance to win the game so we called it at the start of my fourth turn.

Tournament 1750 Army List

I am hoping to go to a few tournaments this year with my space wolves. I plan on taking the following 1750 list.

HQ - Skyrar (Logan Grimnar)

HQ - Rune Priest in Terminator Armour with Chooser of the Slain, Jaws of the World Wolf and Murderous Hurricane

Elites - 5 Wolf Scouts with Meltagun

Elites - 5 Wolf Scouts with Meltagun

Troops - 6 Grey Hunters with Mark of the Wulfen, Wolf Standard and Meltagun in Drop Pod

Troops - 6 Grey Hunters with Mark of the Wulfen, Wolf Standard and Meltagun in Drop Pod

Troops - 8 Wolf Guard (4 in power armour with Combi-Melta and Powerfist, 1 in terminator armour with Combi-Melta and Powerweapon, 1 in terminator armour with Combi-Melta and Wolf Claw, 1 in terminator armour with Combi-Melta and Chainfist and 1 in terminator armour with power weapon, stormbolter and cyclone missile launcher) in Drop Pod

Troops - 5 Wolf Guard (1 in terminator armour with Combi-Melta and Powerweapon, 1 in terminator armour with Combi-Melta and Wolf Claw, 1 in terminator armour with Storm Shield and Powerweapon, 1 in terminator armour with Storm Shield and Wolf Claw and 1 in terminator armour with Storm Shield & Chainfist) in Drop Pod

Heavy Support - 6 Long Fangs (3 with Missile Launchers and 2 with Multi-Meltas) in Drop Pod

Skyrar and the wolf guard with cyclone missile launcher will join the long fangs and will generaly be the first drop pod down. The wolf guards in power armour will join the grey hunters and the scouts. The remaining wolf guard terminators and the runepriest will also drop on the first turn. The other terminator squads will round out the first turn drop pod assaulot. The scouts will outflank. The grey hunters will stay in reserve.

donderdag 8 maart 2012

Hobby progress update

I made some progress on my display board. Here are some first pics...

I started by placing all my figs on the display tray so I could get a feel of how much space everything will take up. As expected, I will need to leave several of the drop pod closed as the army otherwise will not fit on the 50cmx60cm board.



I then traced a line on the board for where I wanted the levels to be. I then removed the figs so I could fit the first layer of foam .



Next up was tracing out the final layer of foam. All the foam will still need some work to make the edges more detailed but that's for next time.



It might look that not all the figs are visibile but when you are standing next to the board, you now can see all the figs without the drop pods obstructing view.



Comments welcome!