I got started on my second squad of wolf scouts. They got their basecoats and the badab black wash on. Next up is starting the highlighing.
vrijdag 30 december 2011
woensdag 28 december 2011
P&B battle report vs Chaos Space Marines
My third 1500 points campaign battle was against a chaos space marine army. This would be the epic battle of the campaign. Whoever of us won this game would almost be certain of the title Best General. But our dice failed us horribly. Mine were horrid and his were only marginally better. It also didn't help that I forgot to use half of Logan's rules. My opponent brought two demon princes with lash, two units of plague marines in rhinos, a unit of khorne berserkers in a rhino, two units of two obliterators and a vindicator. We rolled for mission and deployment and got Capture and Control with Dawn of War deployment. I won the roll to go first but let my opponent choose table sides and start the game.
He placed his opponent near his table side to my left and I placed mine in the opposite quarter but more near the middle of the table. My opponent deployed a rhino with plague marines and one of his daemon princes halfway up the table near my objective. I deployed nothing and didn't try to seize the initiative.
In my opponents first turn he drove his other plague marines right on top of his objective and his khorne berserkers next to them. His other daemon prince jumped into terrain in the middle of the board. His vindicator came on behind the rhino that was already halfway on the table. One squad of obliterators came on behind his newly arrived plague marines, the other squad came up behind the vindicator. All his vehicles popped smoke.
In my first turn I chose to deploy on his side, trying to keep his first daemon prince and unit of plague marines out of the battle for a few turns. I also hoped that coming in close to his own units, he wouldn't be able to use his vindicator without risking his own units. I started with dropping my terminators right between his plague marines rhino and his berserkers rhino. It deviated almost nothing since I would land on the berserkers rhino and I had to shorten the scatter distance. Unfortunately, I couldn't deploy all the terminators towards the side of the obliterators. I dropped my grey hunters with rune priest right in front of his berserker rhino, getting my rune priest in play near the middle of the table so I could block his lash psychic powers the most. I then dropped Logan and the long fangs between the second daemon prince and the vindicator. These shot some krak missiles at the rear of the rhino in the middle of the board but failed to hurt it. The multi-melta's and the remaining missiles shot at the second unit of obliterators, killing one. The terminators shot at the first unit of obliterators with their combi-plasma's, killing one. My rune priest cast Murderous Hurricane on the second daemon prince but failed to hurt it. The rest of the grey hunters that had line of sight also shot at it with almost no effect.
In my opponent's second turn, he disembarked his plague marines and his berserkers and moved the berserkers' rhino out of the way. His first daemon prince started to move back towards his table edge and my units, as did his first unit plague marines who afterwards disembarked. His second daemon prince moved out of terrain near Logan and the long fangs. both his remaining obliterators moved closer. He moved his vindicator up and turned it around to face Logan and the long fangs. He tried to lash with his second daemon prince but my rune priest blocked the psychic power. His berserkers shot their pistols into my grey hunters and his first unit of plague marines also shot at my grey hunters, killing several regular marines. His first obliterator and his plague marines shot at my terminators, killing three. I lost several long fangs to the second obliterator's fire but the vindicator's shot scattered away. He assaulted my grey hunters with his khorne berserkers, I used my banner and Logan's Living Legend and ended up killing more than him, winning the combat. His first plague marines assaulted my remaining terminators, killing another one. His daemon prince assaulted my long fangs but he directed all his attacks to Logan. Logan would see no more movement for the rest of the game.
In my second turn, none of my reserves arrived. With all my units in combat, I had no movement and almost no shooting. The combat between the daemon prince and Logan and the long fangs continued. The daemon prince took some wounds and I won that round of combat. The berserkers and my grey hunters butchered each other so that he had only his fist and a regular guy left while I had only my mark of the wulfen and my runepriest left. The combat between my chainfist wolfguard and the plague marines was a draw.
In my opponent's next turn, he moved his first plague marine squad back into their ride and his first daemon prince moved closer to Logan and the long fangs. His second obliterator moved closer to Logan and the long fangs and assaulted them. His first plague marine squad killed the remaining wolf guard terminator but only moved one inch to consolidate. His khorne berserkers killed my mark of the wulfen, leaving only my runepriest behind. Logan killed the second daemon prince but the obliterator killed two long fangs. I failed my rerollable stubborn leadership 10 check and ran, was caught and had to take fearless wounds which I did make.
In my third turn, only my scouts arrived. I walked them on the board just behind his plague marines, shot them with melta's and bolters, killing one or two. I then assaulted them but was defeated and ran away. The khorne berserkers killed my runepriest. Logan and what remained of his unit failed to kill the obliterator. The plague marines and remaining berserkers consolidated towards my fleeing scouts.
In my opponent's fourth turn, his first daemon prince moved up and assaulted Logan. His plague marines, obliterator and khorne berserkers shot at my scouts, killing all of them. Logan was down to one wound.
In my fourth turn, one of my small grey hunter squads came down right next to the rhino on his objective. My meltagun blew up the rhino which was contesting his objective but that left my unit without cover from his obliterator, berserkers and plague marines. Logan and his unit were slain by his daemon prince and obliterator.
In my opponent's fifth turn, he moved his first unit of plague marines in their rhino right on top of my objective. His daemon prince moved back towards my objective. He moved his vindicator so he had line of sight and barely range on my squad of grey hunters and shot them but scattered on top of his own unit but failed to hurt himself. His plague marines and berserkers shot and assaulted my grey hunters, leaving only my mark of the wulfen in combat with them. His obliterators shot at my drop pods, destroying at least one.
In my fifth turn, my last drop pod arrived and dropped on my objective but I scattered away, out of contesting range. Instead of shooting at his troops's APC, I dediced to gamble and ran them over, luckily I rolled a 6 so I got right next to the rhino, blocking two of the exits and was now in contesting range of my objective. Unfortunately, my other grey hunter with the mark of the wulfen didn't survive and He consolidated towards his own objective. We rolled to see if the game continued and it did.
In my opponent's sixth turn, he disembarked his first unit of plague marines into terrain but rolled a 6 on his terrain check so he could move into possition to rapid fire me with his whole unit. He moved his rhino back, off the objective. His deamon prince flew closer and both his obliterator and his vindicator took up positions to shoot at my grey hunters. His prince lashed my grey hunters away from the objective and into the open. His vindicator shot killed several grey hunters and the rest of his shooting left only the mark of the wulfen alive.
In my sixth turn, I had only one chance to draw the game so I assaulted the rhino with my mark of the wulfen. Had I killed the rhino, I woul have been in claming range and his plague marines were not. But I failed to kill the rhino and it was still in contesting range. We rolled to see if the game continued but it didn't.
He placed his opponent near his table side to my left and I placed mine in the opposite quarter but more near the middle of the table. My opponent deployed a rhino with plague marines and one of his daemon princes halfway up the table near my objective. I deployed nothing and didn't try to seize the initiative.
In my opponents first turn he drove his other plague marines right on top of his objective and his khorne berserkers next to them. His other daemon prince jumped into terrain in the middle of the board. His vindicator came on behind the rhino that was already halfway on the table. One squad of obliterators came on behind his newly arrived plague marines, the other squad came up behind the vindicator. All his vehicles popped smoke.
In my first turn I chose to deploy on his side, trying to keep his first daemon prince and unit of plague marines out of the battle for a few turns. I also hoped that coming in close to his own units, he wouldn't be able to use his vindicator without risking his own units. I started with dropping my terminators right between his plague marines rhino and his berserkers rhino. It deviated almost nothing since I would land on the berserkers rhino and I had to shorten the scatter distance. Unfortunately, I couldn't deploy all the terminators towards the side of the obliterators. I dropped my grey hunters with rune priest right in front of his berserker rhino, getting my rune priest in play near the middle of the table so I could block his lash psychic powers the most. I then dropped Logan and the long fangs between the second daemon prince and the vindicator. These shot some krak missiles at the rear of the rhino in the middle of the board but failed to hurt it. The multi-melta's and the remaining missiles shot at the second unit of obliterators, killing one. The terminators shot at the first unit of obliterators with their combi-plasma's, killing one. My rune priest cast Murderous Hurricane on the second daemon prince but failed to hurt it. The rest of the grey hunters that had line of sight also shot at it with almost no effect.
In my opponent's second turn, he disembarked his plague marines and his berserkers and moved the berserkers' rhino out of the way. His first daemon prince started to move back towards his table edge and my units, as did his first unit plague marines who afterwards disembarked. His second daemon prince moved out of terrain near Logan and the long fangs. both his remaining obliterators moved closer. He moved his vindicator up and turned it around to face Logan and the long fangs. He tried to lash with his second daemon prince but my rune priest blocked the psychic power. His berserkers shot their pistols into my grey hunters and his first unit of plague marines also shot at my grey hunters, killing several regular marines. His first obliterator and his plague marines shot at my terminators, killing three. I lost several long fangs to the second obliterator's fire but the vindicator's shot scattered away. He assaulted my grey hunters with his khorne berserkers, I used my banner and Logan's Living Legend and ended up killing more than him, winning the combat. His first plague marines assaulted my remaining terminators, killing another one. His daemon prince assaulted my long fangs but he directed all his attacks to Logan. Logan would see no more movement for the rest of the game.
In my second turn, none of my reserves arrived. With all my units in combat, I had no movement and almost no shooting. The combat between the daemon prince and Logan and the long fangs continued. The daemon prince took some wounds and I won that round of combat. The berserkers and my grey hunters butchered each other so that he had only his fist and a regular guy left while I had only my mark of the wulfen and my runepriest left. The combat between my chainfist wolfguard and the plague marines was a draw.
In my opponent's next turn, he moved his first plague marine squad back into their ride and his first daemon prince moved closer to Logan and the long fangs. His second obliterator moved closer to Logan and the long fangs and assaulted them. His first plague marine squad killed the remaining wolf guard terminator but only moved one inch to consolidate. His khorne berserkers killed my mark of the wulfen, leaving only my runepriest behind. Logan killed the second daemon prince but the obliterator killed two long fangs. I failed my rerollable stubborn leadership 10 check and ran, was caught and had to take fearless wounds which I did make.
In my third turn, only my scouts arrived. I walked them on the board just behind his plague marines, shot them with melta's and bolters, killing one or two. I then assaulted them but was defeated and ran away. The khorne berserkers killed my runepriest. Logan and what remained of his unit failed to kill the obliterator. The plague marines and remaining berserkers consolidated towards my fleeing scouts.
In my opponent's fourth turn, his first daemon prince moved up and assaulted Logan. His plague marines, obliterator and khorne berserkers shot at my scouts, killing all of them. Logan was down to one wound.
In my fourth turn, one of my small grey hunter squads came down right next to the rhino on his objective. My meltagun blew up the rhino which was contesting his objective but that left my unit without cover from his obliterator, berserkers and plague marines. Logan and his unit were slain by his daemon prince and obliterator.
In my opponent's fifth turn, he moved his first unit of plague marines in their rhino right on top of my objective. His daemon prince moved back towards my objective. He moved his vindicator so he had line of sight and barely range on my squad of grey hunters and shot them but scattered on top of his own unit but failed to hurt himself. His plague marines and berserkers shot and assaulted my grey hunters, leaving only my mark of the wulfen in combat with them. His obliterators shot at my drop pods, destroying at least one.
In my fifth turn, my last drop pod arrived and dropped on my objective but I scattered away, out of contesting range. Instead of shooting at his troops's APC, I dediced to gamble and ran them over, luckily I rolled a 6 so I got right next to the rhino, blocking two of the exits and was now in contesting range of my objective. Unfortunately, my other grey hunter with the mark of the wulfen didn't survive and He consolidated towards his own objective. We rolled to see if the game continued and it did.
In my opponent's sixth turn, he disembarked his first unit of plague marines into terrain but rolled a 6 on his terrain check so he could move into possition to rapid fire me with his whole unit. He moved his rhino back, off the objective. His deamon prince flew closer and both his obliterator and his vindicator took up positions to shoot at my grey hunters. His prince lashed my grey hunters away from the objective and into the open. His vindicator shot killed several grey hunters and the rest of his shooting left only the mark of the wulfen alive.
In my sixth turn, I had only one chance to draw the game so I assaulted the rhino with my mark of the wulfen. Had I killed the rhino, I woul have been in claming range and his plague marines were not. But I failed to kill the rhino and it was still in contesting range. We rolled to see if the game continued but it didn't.
dinsdag 27 december 2011
P&B 1500 points army painted
Here's a picture of my completely painted 1500 points list that I am using in our Paint & Battle campaign at my FLGS.
I don't know if it will be feasible to make a display tray for this army as it is taking up a lot of space, especially since most of the drop pod doors won't stay closed.
I don't know if it will be feasible to make a display tray for this army as it is taking up a lot of space, especially since most of the drop pod doors won't stay closed.
maandag 26 december 2011
Hobby progress update
I finished the last three members of my second wolf guard terminator squad today.
The wolf guard with wolf claw and stormshield ...
The wolf guard with power weapon and stormshield ..
The wolf guard with chainfist and stormshield
And all their arms were magnetised once more.
The wolf guard with wolf claw and stormshield ...
The wolf guard with power weapon and stormshield ..
The wolf guard with chainfist and stormshield
And all their arms were magnetised once more.
zondag 25 december 2011
Hobby progress update
I finished the first two wolf guard terminators of my second quad today.
The wolf guard with combi-melta and power weapon ...
The wolf guard with combi-melta and wolf claw ...
Both of the terminators have magnetized arms ...
The wolf guard with combi-melta and power weapon ...
The wolf guard with combi-melta and wolf claw ...
Both of the terminators have magnetized arms ...
donderdag 22 december 2011
Hobby progress update
I finished my latest batch of dark wolves. Next up will be my second unit of wolf scouts. But I also need to build my second unit of wolf guard terminators so I can use them in my campaign games next month.
The wolf guard terminator ...
The grey hunter ...
And the multi-melta long fangs ...
The wolf guard terminator ...
The grey hunter ...
And the multi-melta long fangs ...
maandag 19 december 2011
Hobby progress update
I got some work done on my next batch of figures. They all got their first basecoat and then a badab black wash.
The wolf guard with power weapon, stormbolter and cyclone missile launcher.
The first long fang with multi-melta.
The second long fang with multi-melta.
Another grey hunter with bolter.
The wolf guard with power weapon, stormbolter and cyclone missile launcher.
The first long fang with multi-melta.
The second long fang with multi-melta.
Another grey hunter with bolter.
donderdag 15 december 2011
P&B battle report vs Space Marines
My second 1500 points campaign battle saw me facing off against another salamanders space marine list last friday. My opponent's army consisted of Vulkan, a Librarian and five thunderhammer stormshield terminators in a landraider redeemer, two units of ten tactical marines in rhinos, a dreadnought in a drop pod and a five man scout squad with sniper rifles and heavy bolter. We rolled for mission and deployment and got Capture and Control with a Spearhead Deployment. My opponent won the roll to go first, chose a table corner and put his objective right in the corner. I placed my objective in the middle of my deployment zone near terrain.
My opponent decided to keep all his units in reserve. He even kept his dreadnought in reserve and on his first turn only dropped the empty drop pod in the middle of the table, to the right of the hill.
In my first turn, my first three drop pods arrived. I dropped a small unit of grey hunters south of his drop pod, another small unit on my objective and Logan, the wolfguard with cyclone missile launcher and the long fangs to the north of his drop pod. Unfortunately, the drop pod scatters off my own objective and isn't in contesting range. My marines get out and move into range of my own objective. Logan and the long fangs disembark partially in terrain and shoot at the lone drop pod but fail to destroy it. The other marines disembark and the lone melta shot explodes my opponent's drop pod.
On my opponent's second turn, only his dreadnought arrives from reservers. The dreadnought moves up, flames and melta's the long fang unit and then assaults them through terrain, rolling just enough to get in range. Logan is too far away to get into melee reach. I lost several long fangs.
In my second turn, only the drop pod with the grey hunters and the rune priest shows up. I drop it in the middle off the table my opponent's table side. The marines get out and keep ready for reserves coming on from both sides of the drop pod. The grey hunters that destroyed the drop pod move towards the hill but also more towards my opponent's table side, hoping to catch my opponent off guard when I go for this objective in the next rounds. In the assault phase, I lose another long fang but Logan chops off the close combat arm.
In my opponent's third turn his scouts come on, as does a rhino with tactical marines. The rhino moves up on the left flank and pops smoke. The scouts move next to his objective. In the assault phase, Logan chops off the other arm and immobilizes the dreadnought.
In my third turn the drop pod with my terminators arrives. They get out and run towards the rhino, hoping to stop it from reaching my lines, but they only got two extra inches of movement. As he had smoked, I didn't shoot but in hindsight I should have done it in stead of running. My grey hunters keep moving through the hill and open terrain, heading for the dreadnought. In the assault phase, Logan kills the dreadnought and I consolidate what remains of the unit in terrain towards my opponent's objective.
In my opponent's fourth turn, his landraider finally arrives from reserves and moves up twelve inches between my grey hunters with runepriest and my terminators. His second rhino with tactical marines also arrives and comes on the board on the other side of my grey hunters with rune priest. His other rhine moves up another 12 inches towards my objective. The terminators and vulkan get out of the landraider but the librarian remains inside. The landraider uses power of the machine spirit to flame my grey hunters, leaving only my mark of the wulfen and the rune priest alive. The tactical squad also disembarks and double taps my grey hunters. The scouts fire on Logan and the long fangs, causing a wound on Logan. The librarian casts null zone. The terminators and vulkan then assault my terminators and wipe them although I can take one terminator with me. They consolidate towards my objective.
In my fourth turn my wolf scouts with wolf guard battle leader arrive from behind enemy lines, right next to his scouts. Their shooting kills two and in the assault they finish the squad off, losing only one of their own in the process. They consolidate towards the enemy rhino. Logan and his unit move through terrain towards my opponent's table edge and shoot at the rhino and wreck it. My grey hunters try to take my opponent off guard and start moving towards his objective but my difficult terrain and run rolls are too low for me to get their quickly. My runepriest leaves the remaining grey hunter and moves so he has a nice line of effect on the squad of disembarked tactical marines. He casts jaws of the world wolf but my opponent's librarian's psychic hood blocks the spell. The lone mark of the wulfen grey hunter moves closer, shoots his pistol and then assaults the tactical marines. In hindsight, I should have assaulted with the runepriest as well. I cause two rending attacks and his returning strikes fail to kill the mark of the wulfen. We remain locked in combat. The grey hunters on my objective start moving towards and into terrain (but still in claiming range) of the objective.
On my opponent's fifth turn he moves his terminators and the rhino towards my objective. His tactical marines disembark and are now in contesting range of the objective. The landraider moves towards my runepriest and disembarks the librarian. The landraider's assault cannon kills the runepriest but his multi-melta fails to hurt the long fang drop pod. His librarian also uses a psychic attack on the drop pod but scatters off target. The disembarked tactical squad near my objective shoots my grey hunters, causing a leadership check and I fail it. They withdraw towards my table edge, luckily more than 6 inches away from my opponent's forces. The other tactical squad kills my mark fo the wulfen and consolidate towards my opponent's objective, through the wrecked rhino, killing the sergeant in the process.
In my fifth turn, my grey hunters move toward my opponent's objective but fail to reach it. The withdrawing grey hunters regroup and move and run back into range of the objective. Logan and his unit move into the path of the tactical marines, as do my wolf scouts. Logan and the remaining long fang unit assault the tacticals and wipe them, consolidating behind the wreck.
We roll to see if there's another turn but the game ends on a draw with his objective not held and mine constested.
My opponent decided to keep all his units in reserve. He even kept his dreadnought in reserve and on his first turn only dropped the empty drop pod in the middle of the table, to the right of the hill.
In my first turn, my first three drop pods arrived. I dropped a small unit of grey hunters south of his drop pod, another small unit on my objective and Logan, the wolfguard with cyclone missile launcher and the long fangs to the north of his drop pod. Unfortunately, the drop pod scatters off my own objective and isn't in contesting range. My marines get out and move into range of my own objective. Logan and the long fangs disembark partially in terrain and shoot at the lone drop pod but fail to destroy it. The other marines disembark and the lone melta shot explodes my opponent's drop pod.
On my opponent's second turn, only his dreadnought arrives from reservers. The dreadnought moves up, flames and melta's the long fang unit and then assaults them through terrain, rolling just enough to get in range. Logan is too far away to get into melee reach. I lost several long fangs.
In my second turn, only the drop pod with the grey hunters and the rune priest shows up. I drop it in the middle off the table my opponent's table side. The marines get out and keep ready for reserves coming on from both sides of the drop pod. The grey hunters that destroyed the drop pod move towards the hill but also more towards my opponent's table side, hoping to catch my opponent off guard when I go for this objective in the next rounds. In the assault phase, I lose another long fang but Logan chops off the close combat arm.
In my opponent's third turn his scouts come on, as does a rhino with tactical marines. The rhino moves up on the left flank and pops smoke. The scouts move next to his objective. In the assault phase, Logan chops off the other arm and immobilizes the dreadnought.
In my third turn the drop pod with my terminators arrives. They get out and run towards the rhino, hoping to stop it from reaching my lines, but they only got two extra inches of movement. As he had smoked, I didn't shoot but in hindsight I should have done it in stead of running. My grey hunters keep moving through the hill and open terrain, heading for the dreadnought. In the assault phase, Logan kills the dreadnought and I consolidate what remains of the unit in terrain towards my opponent's objective.
In my opponent's fourth turn, his landraider finally arrives from reserves and moves up twelve inches between my grey hunters with runepriest and my terminators. His second rhino with tactical marines also arrives and comes on the board on the other side of my grey hunters with rune priest. His other rhine moves up another 12 inches towards my objective. The terminators and vulkan get out of the landraider but the librarian remains inside. The landraider uses power of the machine spirit to flame my grey hunters, leaving only my mark of the wulfen and the rune priest alive. The tactical squad also disembarks and double taps my grey hunters. The scouts fire on Logan and the long fangs, causing a wound on Logan. The librarian casts null zone. The terminators and vulkan then assault my terminators and wipe them although I can take one terminator with me. They consolidate towards my objective.
In my fourth turn my wolf scouts with wolf guard battle leader arrive from behind enemy lines, right next to his scouts. Their shooting kills two and in the assault they finish the squad off, losing only one of their own in the process. They consolidate towards the enemy rhino. Logan and his unit move through terrain towards my opponent's table edge and shoot at the rhino and wreck it. My grey hunters try to take my opponent off guard and start moving towards his objective but my difficult terrain and run rolls are too low for me to get their quickly. My runepriest leaves the remaining grey hunter and moves so he has a nice line of effect on the squad of disembarked tactical marines. He casts jaws of the world wolf but my opponent's librarian's psychic hood blocks the spell. The lone mark of the wulfen grey hunter moves closer, shoots his pistol and then assaults the tactical marines. In hindsight, I should have assaulted with the runepriest as well. I cause two rending attacks and his returning strikes fail to kill the mark of the wulfen. We remain locked in combat. The grey hunters on my objective start moving towards and into terrain (but still in claiming range) of the objective.
On my opponent's fifth turn he moves his terminators and the rhino towards my objective. His tactical marines disembark and are now in contesting range of the objective. The landraider moves towards my runepriest and disembarks the librarian. The landraider's assault cannon kills the runepriest but his multi-melta fails to hurt the long fang drop pod. His librarian also uses a psychic attack on the drop pod but scatters off target. The disembarked tactical squad near my objective shoots my grey hunters, causing a leadership check and I fail it. They withdraw towards my table edge, luckily more than 6 inches away from my opponent's forces. The other tactical squad kills my mark fo the wulfen and consolidate towards my opponent's objective, through the wrecked rhino, killing the sergeant in the process.
In my fifth turn, my grey hunters move toward my opponent's objective but fail to reach it. The withdrawing grey hunters regroup and move and run back into range of the objective. Logan and his unit move into the path of the tactical marines, as do my wolf scouts. Logan and the remaining long fang unit assault the tacticals and wipe them, consolidating behind the wreck.
We roll to see if there's another turn but the game ends on a draw with his objective not held and mine constested.
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