The last models for my 1750 tournament list have seen a little progress the last week. I applied the basecoats to the marines and to the drop pod parts and washed them.
Next up is highlighting ...
woensdag 10 oktober 2012
Tournament Report : Challenge 7
I had a lot of fun at the tournament. All my opponents were fun to play against. And with 2 wins and one loss, Skyrar's Dark Wolves did better than I had hoped. I ended on the 4th place out of 22 players. I also won best painted.
The extra empty drop pods after deploying the grey hunters had the benefit of having my whole army on the table turn 1 but still have a lot of choice to apply force to my opponent's army. I am now looking at bringing my list to 1750 points for the next tournament but I will keep this list as a base as it performed to my liking.
The extra empty drop pods after deploying the grey hunters had the benefit of having my whole army on the table turn 1 but still have a lot of choice to apply force to my opponent's army. I am now looking at bringing my list to 1750 points for the next tournament but I will keep this list as a base as it performed to my liking.
Tournament battle vs Eldar/Dark Eldar
My third and final battle at the Challenge 7 tournament saw me facing off against an old opponent, the player who beat me with Dark Eldar at the Belgian Grand Open tournament. My opponent brought Eldrad, a haemonculus, two units of dire avengers, a unit of kabalite warriors in a raider, two units of harlequins, a voidraven bomber, a nightspinner and two wraithlords. In this mission we had kill points (troops were worth double kill points) as the primary objective. We could score additional points if we held a piece of terrain in our own deployment zone (one each). The deployment was vanguard strike. Our warlord traits didn't come into effect. I switched my space wolf psychic powers for the primaris powers of divination and biomancy.
My opponent won the roll to go first but let me go first. I deployed both units of longfang missile launchers, a unit of plasma grey hunters and the runepriest in a ruin on my side of the table. He deployed all of his foot units spread out over two buildings with the nightspinner in the farthest corner away (and out of reach) of my longfangs. and the raider behind the ruin he had chosen for his secondary objective. He kept the voidraven bomber in reserve as it is a flyer. He was still in a 5th ed mindset and had deployed several units with only half of his models in cover but as I pointed this out, he quickly placed as much as them as possible into cover.
On my first turn, I dropped down Logan and the multi-melta longfangs near his closest wraithlord. The shots did nothing to the wraithlord. I also dropped down the melta grey hunters squad near the raider and blew it up. The explosion took down several kabalite warriors and even a few dire avengers from both nearby squads. I also dropped down the second plasma grey hunter squad behind his lines and took some plasma shots at his nightspinner but failed to hurt it. One squad of missile launcher longfangs was in range of his closest harlequin squad and shot some blasts at them, almost blowing the entire unit away. I had cast prescience on them, forgetting his runes of warding, but luckily still made my check. One of the dire avenger units failed its morale check and ran away.
On his turn, he moved his harlequins towards Logan and the longfangs. The dire avengers regrouped. One of the wraithlords headed for the second plasma grey hunter squad while the other one went for a nearby drop pod. His kabalite warriors and dire avengers took aim at the melta grey hunter squad and shot them to pieces, leaving only two or three models alive. The wraithlord had also helped with his flamer templates, which he had placed over the drop pod so he could still assault it. The other wraithlord assaulted the plasma grey hunters. Overwatch killed the plasmagunner. The nightspinner had already taken some shots at that unit and taken out the wolf guard. I held in assault, even doing a wound to him, as he failed all his to hit rolls. Logan took the brunt of the shooting from the harlequins and in stead of rolling look out sirs, I kept taking his invulnerable saves. I failed two, and in the assault, before he could strike, the harlequins finished him off together with the remaining multi-melta longfangs. Had Logan survived, I might have had a chance but after round 1 I was already several kill points behind, and with half my army stranded out of reach of most of his army.
On my second turn, I tried to shoot what I had at his forces but half of what I had left was mostly out of range or line of sight. The drop pods shot at the harlequins, possibly killing another one. The three remaining grey hunters shot their pistols at the kabalite warriors and assaulted them but were gunned down in overwatch or killed before they could strike. The grey hunters that were fighting the second wraithlord still held but were lost a few models.
On his second turn, the voidraven bomber arrived. My opponent destroyed the remaining grey hunters, moved all of his troops back and out of range of my missile launchers and took out another drop pod.
I was now losing badly (like 9 kill points against 1) as a judge came over and told us we had only 5 minutes left to play, although I believe we should still have had about half an hour based on the schedule and starting later than expected. If we didn't finish a certain number of turns, the game would be called a draw but it was very obvious I had lost this game. So in the next 15 minutes we played through another 3 rounds. I tried to move up the longfangs so they could snap shot at his units or the voidraven bomber but failed to do any more damage. He took out some of the longfangs and even a few grey hunters in the building. On turn 5 my opponent declared he was going to fly his voidraven of the table but I reminded him that if there was no turn 6, he would lose the model (and its victory points) so he kept it on the table. He then scattered badly with the nightspinner, hitting the voidraven bomber and blowing it up. I am not sure if it was still flying or if it had moved in hover mode to stay on the board. If it was still flying, the scatter couldn't have hurt it (but neither of us thought about it at the time) as it's not a snapshot.
So I lost this one badly although the game itself was fun as I had a great opponent. And after this win he also took first place in the tournament.
My opponent won the roll to go first but let me go first. I deployed both units of longfang missile launchers, a unit of plasma grey hunters and the runepriest in a ruin on my side of the table. He deployed all of his foot units spread out over two buildings with the nightspinner in the farthest corner away (and out of reach) of my longfangs. and the raider behind the ruin he had chosen for his secondary objective. He kept the voidraven bomber in reserve as it is a flyer. He was still in a 5th ed mindset and had deployed several units with only half of his models in cover but as I pointed this out, he quickly placed as much as them as possible into cover.
On my first turn, I dropped down Logan and the multi-melta longfangs near his closest wraithlord. The shots did nothing to the wraithlord. I also dropped down the melta grey hunters squad near the raider and blew it up. The explosion took down several kabalite warriors and even a few dire avengers from both nearby squads. I also dropped down the second plasma grey hunter squad behind his lines and took some plasma shots at his nightspinner but failed to hurt it. One squad of missile launcher longfangs was in range of his closest harlequin squad and shot some blasts at them, almost blowing the entire unit away. I had cast prescience on them, forgetting his runes of warding, but luckily still made my check. One of the dire avenger units failed its morale check and ran away.
On his turn, he moved his harlequins towards Logan and the longfangs. The dire avengers regrouped. One of the wraithlords headed for the second plasma grey hunter squad while the other one went for a nearby drop pod. His kabalite warriors and dire avengers took aim at the melta grey hunter squad and shot them to pieces, leaving only two or three models alive. The wraithlord had also helped with his flamer templates, which he had placed over the drop pod so he could still assault it. The other wraithlord assaulted the plasma grey hunters. Overwatch killed the plasmagunner. The nightspinner had already taken some shots at that unit and taken out the wolf guard. I held in assault, even doing a wound to him, as he failed all his to hit rolls. Logan took the brunt of the shooting from the harlequins and in stead of rolling look out sirs, I kept taking his invulnerable saves. I failed two, and in the assault, before he could strike, the harlequins finished him off together with the remaining multi-melta longfangs. Had Logan survived, I might have had a chance but after round 1 I was already several kill points behind, and with half my army stranded out of reach of most of his army.
On my second turn, I tried to shoot what I had at his forces but half of what I had left was mostly out of range or line of sight. The drop pods shot at the harlequins, possibly killing another one. The three remaining grey hunters shot their pistols at the kabalite warriors and assaulted them but were gunned down in overwatch or killed before they could strike. The grey hunters that were fighting the second wraithlord still held but were lost a few models.
On his second turn, the voidraven bomber arrived. My opponent destroyed the remaining grey hunters, moved all of his troops back and out of range of my missile launchers and took out another drop pod.
I was now losing badly (like 9 kill points against 1) as a judge came over and told us we had only 5 minutes left to play, although I believe we should still have had about half an hour based on the schedule and starting later than expected. If we didn't finish a certain number of turns, the game would be called a draw but it was very obvious I had lost this game. So in the next 15 minutes we played through another 3 rounds. I tried to move up the longfangs so they could snap shot at his units or the voidraven bomber but failed to do any more damage. He took out some of the longfangs and even a few grey hunters in the building. On turn 5 my opponent declared he was going to fly his voidraven of the table but I reminded him that if there was no turn 6, he would lose the model (and its victory points) so he kept it on the table. He then scattered badly with the nightspinner, hitting the voidraven bomber and blowing it up. I am not sure if it was still flying or if it had moved in hover mode to stay on the board. If it was still flying, the scatter couldn't have hurt it (but neither of us thought about it at the time) as it's not a snapshot.
So I lost this one badly although the game itself was fun as I had a great opponent. And after this win he also took first place in the tournament.
dinsdag 9 oktober 2012
Tournament battle vs Tau
My second battle at the Challenge 7 tournament saw me facing off against a Tau player. My opponent brought a battlesuit HQ with bodyguards and shield drones, another squad of battlesuits with shield drones, two units of firewarriors, a unit of kroot, two piranhas, a small unit of steath suits and two hammerheads. He brought a lot of AP2 firepower to the table. In this mission we had 5 tablequarters (each worth 3 mission points) as the primary objective. You can score additional points if you got more victory points off your opponent (3 points per 300 points of difference). The deployment was 5th edition spearhead with the central nomansland as 5th table quarter. Our warlord traits didn't come into effect. I kept my space wolf psychic powers as he had several low initiative value models.
I won the roll to go first and deployed both units of missile launcher longfangs in area terrain. He castled up in his corner, deploying all of his units. The stealth suits infiltrated into the quarter next to my deployment zone. The kroot infiltrated into the other table quarter. He then seized the initiative.
In my opponent's first turn he moved his vehicles so they could benefit from an enhanced cover save. One of the piranhas moved towards the centre behind cover. The stealth suit jumped forward, shot at the missile launchers with a meltagun and jumped back behind cover. But my longfangs weathered all his shooting well, going to ground with one unit for the extra +2 save.
In my first turn, I dropped down Logan and the multi-melta longfangs right between his units. They scattered but couldn't get far because of his units. The multi-melta's split fire on his vehicles and suits but did nothing. I also dropped down both plasma grey hunter squads which both unleashed their shots at the firewarriors who were in front. One of those, the one nearest to his deployment zone, fell back off the table. The other one held it's ground.
In my opponent's second turn, he moved some of his vehicles to clear some space. He shot half of his army at Logan and the longfangs, failing to kill them all but causing one wound on Logan. the rest of his army shot at both grey hunter squads. The stealth suits did their jump shoot jump again.
In my second turn, the melta grey hunters and the runepriest arrived next to his suits. An empty drop pod also arrived and I put that one between the long fangs and the stealth suits. Logan left the remaining longfangs and moved towards the HQ. The runepriest got off Jaws of the World Wolf, taking down a HQ bodyguard, a shield drone and another suit. The rest of the grey hunter unit killed one of the drones. One of the plasma grey hunters squads turned around, shot and assaulted the kroot, winning combat but due to the terminator wolf guard could not try to catch them so they ran away. The remaining long fang shot and assaulted the firewarriors but was shot down in overwatch. Logan assaulted the HQ unit, lost a second wound due to overwatch and then his final wound in close combat before he could strike. If he should have lived, he would propably have taken care of that unit. The remains of the other plasma grey hunter squad assaulted his hammerhead but suffered lots of casualties due to a defensive upgrade. I did take one hull point off it with grenades and rending attacks from the mark of the wulfen.
In my opponent's third turn, his kroot continued to fall back towards their table edge. He moved his hammerhead away from my unit. More shooting came my way but was not as devastating as before.
In my turn, another empty drop pod arrived in the centre of the board. I took some shots with the missile launcher longfangs and managed to kill the melta stealth suit. The remains of the grey hunters that had defeated the kroot turned once more around and headed for the fire warriors. In stead of assaulting them (and suffering overwatch fire), I opted to just unload with bolters. A few drop pods helped to finish them off to the last fishman. The runepriest left the unit of melta grey hunters and moved into position for another Jaws attack. The rest of the unit moved up so they could assault the HQ unit. The few remaining grey hunters in the other squad moved up towards the hammerhead, and into that table quarter. They shot and assaulted the vehicle. Again I suffered casualties, leaving only the mark of the wulfen who failed to hurt the hammerhead. The melta grey hunters made it into combat and took down at least one model but he held his ground. The runepriest got off the Jaws, taking down a shield drone and the second bodyguard. He then assaulted the remaining suit in front of him but was shot down in overwatch, suffering an instant death wound that he didn't save.
In my opponent's fourth turn, he started to move his units around, calculating victory points as we were running out of time and this would be the last round. His remaining stealth suits made it into the centre of the board to claim that quarter. He shot down the lone mark of the wulfen. His HQ survived another round of close combat. At the end of his round, he had three out of five quarters claimed (one with the piranhas, one with stealt suits and one with the hammerhead), I had one (with the longfangs) and we were still tied in the last one as we both had most of our surviving units in that one.
My fourth turn was the most exciting turn in a tournament so far as everything I still had left had to do well to tie, let alone win the game. I first tried to move the largest squad of longfangs around the drop pod and with a good run into the middle of the board. I rolled horribly on my difficult terrain roll so that was out. I then moved the other longfang squad out of terrain and into the center and took a snapshot at the stealth suit but failed. I then used the drop pod to shoot at the stealth suits and shot one down. His stealth unit was now under half strenght, meaning half victory points and with my longfangs and the drop pod, I now had the centre table quarter. As we were now tied, everything depended on the last quarter. I couldn't hurt the hammerhead with my grey hunters so I moved them closer, making sure they were in the quarter. The drop pods then took aim at the last suit that was not engaged, taking off another wound but failing to kill it. In the final round of combat, my melta grey hunters took down his HQ.
We calculated victory points left in the last quarter and at the end I held it, just barely. We calculated total victorypoints as we could still draw if he had more than 300 victory points left over than me. But he didn't (280 or something), giving me a second win for the day.
I won the roll to go first and deployed both units of missile launcher longfangs in area terrain. He castled up in his corner, deploying all of his units. The stealth suits infiltrated into the quarter next to my deployment zone. The kroot infiltrated into the other table quarter. He then seized the initiative.
In my opponent's first turn he moved his vehicles so they could benefit from an enhanced cover save. One of the piranhas moved towards the centre behind cover. The stealth suit jumped forward, shot at the missile launchers with a meltagun and jumped back behind cover. But my longfangs weathered all his shooting well, going to ground with one unit for the extra +2 save.
In my first turn, I dropped down Logan and the multi-melta longfangs right between his units. They scattered but couldn't get far because of his units. The multi-melta's split fire on his vehicles and suits but did nothing. I also dropped down both plasma grey hunter squads which both unleashed their shots at the firewarriors who were in front. One of those, the one nearest to his deployment zone, fell back off the table. The other one held it's ground.
In my opponent's second turn, he moved some of his vehicles to clear some space. He shot half of his army at Logan and the longfangs, failing to kill them all but causing one wound on Logan. the rest of his army shot at both grey hunter squads. The stealth suits did their jump shoot jump again.
In my second turn, the melta grey hunters and the runepriest arrived next to his suits. An empty drop pod also arrived and I put that one between the long fangs and the stealth suits. Logan left the remaining longfangs and moved towards the HQ. The runepriest got off Jaws of the World Wolf, taking down a HQ bodyguard, a shield drone and another suit. The rest of the grey hunter unit killed one of the drones. One of the plasma grey hunters squads turned around, shot and assaulted the kroot, winning combat but due to the terminator wolf guard could not try to catch them so they ran away. The remaining long fang shot and assaulted the firewarriors but was shot down in overwatch. Logan assaulted the HQ unit, lost a second wound due to overwatch and then his final wound in close combat before he could strike. If he should have lived, he would propably have taken care of that unit. The remains of the other plasma grey hunter squad assaulted his hammerhead but suffered lots of casualties due to a defensive upgrade. I did take one hull point off it with grenades and rending attacks from the mark of the wulfen.
In my opponent's third turn, his kroot continued to fall back towards their table edge. He moved his hammerhead away from my unit. More shooting came my way but was not as devastating as before.
In my turn, another empty drop pod arrived in the centre of the board. I took some shots with the missile launcher longfangs and managed to kill the melta stealth suit. The remains of the grey hunters that had defeated the kroot turned once more around and headed for the fire warriors. In stead of assaulting them (and suffering overwatch fire), I opted to just unload with bolters. A few drop pods helped to finish them off to the last fishman. The runepriest left the unit of melta grey hunters and moved into position for another Jaws attack. The rest of the unit moved up so they could assault the HQ unit. The few remaining grey hunters in the other squad moved up towards the hammerhead, and into that table quarter. They shot and assaulted the vehicle. Again I suffered casualties, leaving only the mark of the wulfen who failed to hurt the hammerhead. The melta grey hunters made it into combat and took down at least one model but he held his ground. The runepriest got off the Jaws, taking down a shield drone and the second bodyguard. He then assaulted the remaining suit in front of him but was shot down in overwatch, suffering an instant death wound that he didn't save.
In my opponent's fourth turn, he started to move his units around, calculating victory points as we were running out of time and this would be the last round. His remaining stealth suits made it into the centre of the board to claim that quarter. He shot down the lone mark of the wulfen. His HQ survived another round of close combat. At the end of his round, he had three out of five quarters claimed (one with the piranhas, one with stealt suits and one with the hammerhead), I had one (with the longfangs) and we were still tied in the last one as we both had most of our surviving units in that one.
My fourth turn was the most exciting turn in a tournament so far as everything I still had left had to do well to tie, let alone win the game. I first tried to move the largest squad of longfangs around the drop pod and with a good run into the middle of the board. I rolled horribly on my difficult terrain roll so that was out. I then moved the other longfang squad out of terrain and into the center and took a snapshot at the stealth suit but failed. I then used the drop pod to shoot at the stealth suits and shot one down. His stealth unit was now under half strenght, meaning half victory points and with my longfangs and the drop pod, I now had the centre table quarter. As we were now tied, everything depended on the last quarter. I couldn't hurt the hammerhead with my grey hunters so I moved them closer, making sure they were in the quarter. The drop pods then took aim at the last suit that was not engaged, taking off another wound but failing to kill it. In the final round of combat, my melta grey hunters took down his HQ.
We calculated victory points left in the last quarter and at the end I held it, just barely. We calculated total victorypoints as we could still draw if he had more than 300 victory points left over than me. But he didn't (280 or something), giving me a second win for the day.
Tournament battle vs Grey Knights
My first battle at the Challenge 7 tournament saw me facing off against a young grey knight player. My opponent brought crowe, 3 units of purifiers (two in rhinos and one in a stormraven), a dreadknight and two psyflemen dreads. In the first mission there are 5 objectives (each worth 3 mission points) as the primary objective. You can score 5 additional points if you get slay the warlord (3 points if you lose your own warlord afterwards). The deployment was Dawn of War. Mysterious objectives were in effect. I got the warlord trait that I could get more mission points if I kill a character in a challenge. My opponent's warlord trait didn't come into effect. I kept my space wolf psychic powers.
We placed objectives mainly in the middle of the board but I also got one in area terrain on my side of the board. I won the roll to deploy first. I deployed both units of long fangs with missile launchers in area terrain, one on each side of the board. I also deployed a plasma grey hunter squad in the same area terrain of the long fangs, on the objective I had placed there. He kept his dreadnight (who was going to deepstrike in) and his stormraven (being a flyer) with a unit of purifiers embarked in reserve. He split his army and had one psyfleman dread and a rhino with purifiers on each side. He was unaware that Crowe is not an independant character and thus could not join a unit in their dedicated transport. So he deployed him between a dread and a rhino on one side of the board. He failed to seize the initiative.
In my first turn I dropped down Logan and the multi-melta longfangs, the melta grey hunters with the runepriest and the second squad of plasma grey hunters around his units with Crowe. I opened fire on Crowe (but failed to hurt him), the dreadnought, the rhino and even the occupants when the rhino was wrecked. He lost the dreadnought, the rhino and a few purifiers. Only two of my missile launcher longfangs had range and line of sight on his other rhino but failed to hurt it.
In his turn, he moved his other rhino up and popped smoke. His other dread moved up and shot at Logan and the longfangs. The purifiers shot at the melta grey hunters and assaulted them. He lost at least one to overwacht fire and I then slaughtered the rest in assault. Crowe assaulted the longfangs and Logan. Logan and Crowe got in a challenge and I promptly slew him, giving me the secondary mission objective. The only downside was that I now had to footslog towards the middle of the board and the primary objective markers.
In my second turn two empty drop pods arrived and I dropped them between Logan with the longfangs and his other dread, giving me cover. I moved and ran up towards the middle of the table. The missile launcher longfangs that had range shot at the rhino and got it shaken or stunned.
In my opponent's second turn, he didn't get any of his reserves in. He got rid of the shaken result on the rhino with his psychic power and moved up and into the terrain I was holding with the longfangs and the grey hunters.
In my third turn, I continued to move up towards the middle, taking a few shots at his second dread with the multi-melta longfangs. The missile launcher longfangs wrecked the rhino and he got out behind it and out of sight of my grey hunters who had moved up to shoot them.
In his turn, he kept moving the dread into spots where he could fire at my units. Both the dreadknight and the stormraven arrived. The dreadknight deep struck in front of the terrain my units were holding and flamed them. The stormraven shot at my units but didn't do that much damage. The strike squad moved up and assaulted the longfangs with only the sergeant surviving. In retrospect, I don't think he could have assaulted as you cannot assault in your subsequent assault phase after disembarking (even from a wrecked damage result). Which would have given me a full turn of firing at them and even launching an assault myself.
In my fourth turn, Logan and the longfangs moved up towards the dreadknight. My last drop pod arrived and I dropped it between the dreadknight and my grey hunters in the area terrain. My grey hunters kept moving towards the objectives in the middle. The other missile launcher longfangs finally had a target and shot at the dreadknight, taking off one wound. Logan and the multi-melta's then took off the last three wounds as he failed all his invulnerable saves. The purifiers destroyed the longfang sergeant.
In his fourth turn, he pivoted the stormraven 90 degrees and came towards the middle. He shot at Logan and the longfangs and the nearby grey hunters, killing a few longfangs. The purifiers assaulted the grey hunters in the area terrain.
In my fifth turn, I moved up towards the objectives. Logan and the remaining longfangs moved up and ran, hoping to get near the purifiers. I snapfired at the stormraven without any result. The purifiers destroyed the last of the grey hunters and consolidated out of sight but within scoring range of the objective.
In my opponent's fifth turn, the stormraven went in hover mode, disembarked the purifiers and then moved back so it didn't block line of sight to my units. The purifiers unleashed their shots on my grey hunters. They tried to assault, even declaring a disorderly charge on Logan's squad as a secondary target. He failed to reach me and the overwatch didn't do that much. But his shooting has succeeded in taking me off a second objective so we both held one objective.
We rolled to see if there was going to be a turn 6 but the game ended. We drew on primary objective but I won the game thanks to the secondary objective.
We placed objectives mainly in the middle of the board but I also got one in area terrain on my side of the board. I won the roll to deploy first. I deployed both units of long fangs with missile launchers in area terrain, one on each side of the board. I also deployed a plasma grey hunter squad in the same area terrain of the long fangs, on the objective I had placed there. He kept his dreadnight (who was going to deepstrike in) and his stormraven (being a flyer) with a unit of purifiers embarked in reserve. He split his army and had one psyfleman dread and a rhino with purifiers on each side. He was unaware that Crowe is not an independant character and thus could not join a unit in their dedicated transport. So he deployed him between a dread and a rhino on one side of the board. He failed to seize the initiative.
In my first turn I dropped down Logan and the multi-melta longfangs, the melta grey hunters with the runepriest and the second squad of plasma grey hunters around his units with Crowe. I opened fire on Crowe (but failed to hurt him), the dreadnought, the rhino and even the occupants when the rhino was wrecked. He lost the dreadnought, the rhino and a few purifiers. Only two of my missile launcher longfangs had range and line of sight on his other rhino but failed to hurt it.
In his turn, he moved his other rhino up and popped smoke. His other dread moved up and shot at Logan and the longfangs. The purifiers shot at the melta grey hunters and assaulted them. He lost at least one to overwacht fire and I then slaughtered the rest in assault. Crowe assaulted the longfangs and Logan. Logan and Crowe got in a challenge and I promptly slew him, giving me the secondary mission objective. The only downside was that I now had to footslog towards the middle of the board and the primary objective markers.
In my second turn two empty drop pods arrived and I dropped them between Logan with the longfangs and his other dread, giving me cover. I moved and ran up towards the middle of the table. The missile launcher longfangs that had range shot at the rhino and got it shaken or stunned.
In my opponent's second turn, he didn't get any of his reserves in. He got rid of the shaken result on the rhino with his psychic power and moved up and into the terrain I was holding with the longfangs and the grey hunters.
In my third turn, I continued to move up towards the middle, taking a few shots at his second dread with the multi-melta longfangs. The missile launcher longfangs wrecked the rhino and he got out behind it and out of sight of my grey hunters who had moved up to shoot them.
In his turn, he kept moving the dread into spots where he could fire at my units. Both the dreadknight and the stormraven arrived. The dreadknight deep struck in front of the terrain my units were holding and flamed them. The stormraven shot at my units but didn't do that much damage. The strike squad moved up and assaulted the longfangs with only the sergeant surviving. In retrospect, I don't think he could have assaulted as you cannot assault in your subsequent assault phase after disembarking (even from a wrecked damage result). Which would have given me a full turn of firing at them and even launching an assault myself.
In my fourth turn, Logan and the longfangs moved up towards the dreadknight. My last drop pod arrived and I dropped it between the dreadknight and my grey hunters in the area terrain. My grey hunters kept moving towards the objectives in the middle. The other missile launcher longfangs finally had a target and shot at the dreadknight, taking off one wound. Logan and the multi-melta's then took off the last three wounds as he failed all his invulnerable saves. The purifiers destroyed the longfang sergeant.
In his fourth turn, he pivoted the stormraven 90 degrees and came towards the middle. He shot at Logan and the longfangs and the nearby grey hunters, killing a few longfangs. The purifiers assaulted the grey hunters in the area terrain.
In my fifth turn, I moved up towards the objectives. Logan and the remaining longfangs moved up and ran, hoping to get near the purifiers. I snapfired at the stormraven without any result. The purifiers destroyed the last of the grey hunters and consolidated out of sight but within scoring range of the objective.
In my opponent's fifth turn, the stormraven went in hover mode, disembarked the purifiers and then moved back so it didn't block line of sight to my units. The purifiers unleashed their shots on my grey hunters. They tried to assault, even declaring a disorderly charge on Logan's squad as a secondary target. He failed to reach me and the overwatch didn't do that much. But his shooting has succeeded in taking me off a second objective so we both held one objective.
We rolled to see if there was going to be a turn 6 but the game ended. We drew on primary objective but I won the game thanks to the secondary objective.
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