donderdag 5 januari 2012

P&B battle report vs Necrons

My fourth 1500 points campaign battle was against a necron army. This was the first contact with the new necron codex. My opponent brought a unit of two jetbikes, a unit of 10 warriors with a special character, two units of 5 warriors, a unit of 6 wraiths with a destroyer lord, a unit of 3 tomb spiders, a unit of 10 scarabs, an anihilation barge and a ghost ark. We rolled for mission and deployment and got Seize Ground with Pitched Battle deployment. We got the full five objectives and spread them over the board (one in the middle of the board, one in the centre near my left table side, one near the centre on my right table side, one on my side in the left corner of the table and one on his side in the left corner of the table). I won the roll to go first but let my opponent choose table sides and start the game.

My opponent deployed his large unit of warriors on the first and second floor of ruined building together with his special character. One unit of five warriors, his scarabs and the tomb spiders were deployed next to the building, as were his two vehicles. His two jetbikes started on the other side of his deployment zone. He kept the second unit of warriors in reserve. He also kept his wraiths and the destroyer lord in reserve who would deep strike in one of my turns thanks to some special ability of (if I am not mistaken) his special character. I deployed nothing as usual, except for my chooser of the slain which I placed in the centre of the board.

In my opponent's first turn, he turboboosted his jetbikes towards the ruined building and moved his other units a bit around. As I had nothing on the board, he couldn't shoot or assault. He did spawned more scarabs with his spiders although one of them got a wound.

In my first turn I started with the deployment of my first drop pod with Logan and the long fangs. But I scattered off the board and they went back into reserve. I had decided to use my wolf guard terminators a bit different as this was a multiple objectives mission and I wanted my grey hunter squads to be a bit stronger. So I split off the combi-plasma terminators and put one in each small grey hunter squad. I then placed a drop pod with such a small grey hunter squad in my right corner between two ruined buildings. I scattered towards a building but didn't fail my dangerous terrain test. My opponent then deep struck his wraiths and destroyer lord but as there was a lot of terrain (plus the drop pod and my unit) in my right corner, he decided to drop them in the middle of the board. My last drop pod for this turn, the one with the remaining wolf guard terminators, dropped down right in front of his vehicles. The terminators shot the annihilation barge, blowing off both weapons with combi-meltas. My grey hunters ran into terrain and out of sight of his wraiths.

In my opponents's second turn, his second unit of warriors arrived from reserves, walking onto the table behind the ruined building. He moved his annihilation barge back towards his table side, moved his scarabs and the arc around my drop pod and moved his spiders so that the one with the special upgrade could try to repair the annihilation barge and still be in range of the scarabs to spawn. He spawned three more scarabs. His wraiths moved towards my nearby grey hunter unit but were out of assault range so he moved them near my drop pod instead. His shooting killed the wolf guard terminator with the chainfist. In the assault with the scarabs and the wraiths, he wrecked both drop pods.


In my second turn, my wolf scouts arrived, as did the drop pod with Logan and the long fangs and the drop pod with the second small unit of grey hunters. Logan's drop pod once more scattered into terrain but I didn't fail my dangerous terrain test. They got out with a nice view on both the wraiths and the scarabs. My second unit of grey hunters dropped down on the centre objective, sandwiching the wraiths between both units of grey hunters. My scouts came on the board near his ghost arc. My long fang missile launchers fired at the scarabs, causing a lot of casualties but they made their leadership check. I split fire and let my multi-melta long fangs shoot at the wraiths but didn't hit them. Both grey hunter squads shot at the wraiths but only caused one wound. The scouts shot and assaulted the ghost arc, wrecking it. I had moved my remaining wolf guard terminators up, thinking to assault the annihilation barge but as this was a AV11 rear vehicle, I couldn't even hurt it. They instead assaulted the scarabs but I lost the power weapon terminator in the proces.






In my opponent's third turn, he moved his wraiths towards my newly arrived grey hunters. He gives the wraiths furious charge and takes away counter attack on my newly arrived grey hunters. His annihilation barge moved back up and he moved his spiders with it. He moved the warriors that came out of reserve into the building. His jet bikes moved forward and shot at the long fangs but failed to hurt them. His warriors opened up on my scouts, causing enough kills to make them run away. He failed to repair the annihilation barge again. In the assault phase, his wraiths and destroyer lord caused mayhem to my grey hunter squad, especially since the lord had mindshackle scarabs and made my terminator hit his own unit. His scarabs killed the last wolf guard terminator and consolidated near my wrecked drop pod.


In my third turn, my last drop pod arrives next to the ruined building and an objective. I get out and put half my unit in terrain. I split off the rune priest, hoping to use Jaws of the World Wolf to take out the monstrous creatures. My scouts regroup thanks to And They Shall Know No Fear and move back up towards the wrecked ghost arc. The multi-melta long fangs move up a bit but thanks to Logan giving them relentless, the unit will still be able to fire this turn. My newly arrived grey hunters fire at the small unit of warriors in the building and cause some casualties. Logan and the missile launcher long fangs shoot into the scarabs, causing another batch of wounds. The multi-melta long fangs shoot at the jetbikes and destroy one. My runepriest succeeds in his leadership check but fails the to hit roll. Unfortunately the drop pod blocks line of sight to the target unit from my chooser of the slain. His wraiths and destroyer lord kill off all the grey hunters, leaving only my terminator still standing.






In my opponent's fourth turn he moves his scarabs and spiders forward so they can assault my newly arrived grey hunters and the rune priest. His one spider is able to repair a weapon from the annihilation barge. He moves his small unit of warriors behind the spiders and the annihilation barge. After the shooting from his warriors which my grey hunters weathered well, he assaults my grey hunters with the scarabs and my runepriest with the spiders. I use my wolf banner but lose almost the entire unit (only the banner and the powerfist remain). We also noticed later that he had left one base of scarabs behind on my drop pod door. The tomb spiders killed the rune priest who failed to hurt them with his force weapon. The destroyer lord made my remaining terminator kill himself and consolidated toward my long fangs.




In my fourth turn, I moved my long fangs out of terrain and towards the wraiths. I also moved my remaining small squad of grey hunters out of terrain towards the nearest objective and within line of sight of the wraiths but they were not yet close enough to the objective to claim it. My scouts moved towards his annihilation barge. My grey hunters shot at the wraiths, as did my long fangs. He took some wounds on his lord and lost one wraith. I then assaulted the wraiths with the long fangs and just made it. He piled in and luckily for me, Logan was near his lord but just not in base contact. So he made my wolf guard terminator with cyclone missile launcher attack his own unit. Logan killed the lord (who didn't get back up) and I was left in combat with 4 remaining wraiths. We both wiffed our attacks in the combat with the scarabs. My scouts assaulted the annihilation barge but I don't remember if they destroyed it or not.


As my opponent had to leave, we called the game a draw as we both still had options to claim and contest objectives. We did roll to see if the game was to go beyond turn five and it wouldn't have.

vrijdag 30 december 2011

Hobby progress update

I got started on my second squad of wolf scouts. They got their basecoats and the badab black wash on. Next up is starting the highlighing.

woensdag 28 december 2011

P&B battle report vs Chaos Space Marines

My third 1500 points campaign battle was against a chaos space marine army. This would be the epic battle of the campaign. Whoever of us won this game would almost be certain of the title Best General. But our dice failed us horribly. Mine were horrid and his were only marginally better. It also didn't help that I forgot to use half of Logan's rules. My opponent brought two demon princes with lash, two units of plague marines in rhinos, a unit of khorne berserkers in a rhino, two units of two obliterators and a vindicator. We rolled for mission and deployment and got Capture and Control with Dawn of War deployment. I won the roll to go first but let my opponent choose table sides and start the game.

He placed his opponent near his table side to my left and I placed mine in the opposite quarter but more near the middle of the table. My opponent deployed a rhino with plague marines and one of his daemon princes halfway up the table near my objective. I deployed nothing and didn't try to seize the initiative.

In my opponents first turn he drove his other plague marines right on top of his objective and his khorne berserkers next to them. His other daemon prince jumped into terrain in the middle of the board. His vindicator came on behind the rhino that was already halfway on the table. One squad of obliterators came on behind his newly arrived plague marines, the other squad came up behind the vindicator. All his vehicles popped smoke.

In my first turn I chose to deploy on his side, trying to keep his first daemon prince and unit of plague marines out of the battle for a few turns. I also hoped that coming in close to his own units, he wouldn't be able to use his vindicator without risking his own units. I started with dropping my terminators right between his plague marines rhino and his berserkers rhino. It deviated almost nothing since I would land on the berserkers rhino and I had to shorten the scatter distance. Unfortunately, I couldn't deploy all the terminators towards the side of the obliterators. I dropped my grey hunters with rune priest right in front of his berserker rhino, getting my rune priest in play near the middle of the table so I could block his lash psychic powers the most. I then dropped Logan and the long fangs between the second daemon prince and the vindicator. These shot some krak missiles at the rear of the rhino in the middle of the board but failed to hurt it. The multi-melta's and the remaining missiles shot at the second unit of obliterators, killing one. The terminators shot at the first unit of obliterators with their combi-plasma's, killing one. My rune priest cast Murderous Hurricane on the second daemon prince but failed to hurt it. The rest of the grey hunters that had line of sight also shot at it with almost no effect.

In my opponent's second turn, he disembarked his plague marines and his berserkers and moved the berserkers' rhino out of the way. His first daemon prince started to move back towards his table edge and my units, as did his first unit plague marines who afterwards disembarked. His second daemon prince moved out of terrain near Logan and the long fangs. both his remaining obliterators moved closer. He moved his vindicator up and turned it around to face Logan and the long fangs. He tried to lash with his second daemon prince but my rune priest blocked the psychic power. His berserkers shot their pistols into my grey hunters and his first unit of plague marines also shot at my grey hunters, killing several regular marines. His first obliterator and his plague marines shot at my terminators, killing three. I lost several long fangs to the second obliterator's fire but the vindicator's shot scattered away. He assaulted my grey hunters with his khorne berserkers, I used my banner and Logan's Living Legend and ended up killing more than him, winning the combat. His first plague marines assaulted my remaining terminators, killing another one. His daemon prince assaulted my long fangs but he directed all his attacks to Logan. Logan would see no more movement for the rest of the game.

In my second turn, none of my reserves arrived. With all my units in combat, I had no movement and almost no shooting. The combat between the daemon prince and Logan and the long fangs continued. The daemon prince took some wounds and I won that round of combat. The berserkers and my grey hunters butchered each other so that he had only his fist and a regular guy left while I had only my mark of the wulfen and my runepriest left. The combat between my chainfist wolfguard and the plague marines was a draw.

In my opponent's next turn, he moved his first plague marine squad back into their ride and his first daemon prince moved closer to Logan and the long fangs. His second obliterator moved closer to Logan and the long fangs and assaulted them. His first plague marine squad killed the remaining wolf guard terminator but only moved one inch to consolidate. His khorne berserkers killed my mark of the wulfen, leaving only my runepriest behind. Logan killed the second daemon prince but the obliterator killed two long fangs. I failed my rerollable stubborn leadership 10 check and ran, was caught and had to take fearless wounds which I did make.

In my third turn, only my scouts arrived. I walked them on the board just behind his plague marines, shot them with melta's and bolters, killing one or two. I then assaulted them but was defeated and ran away. The khorne berserkers killed my runepriest. Logan and what remained of his unit failed to kill the obliterator. The plague marines and remaining berserkers consolidated towards my fleeing scouts.

In my opponent's fourth turn, his first daemon prince moved up and assaulted Logan. His plague marines, obliterator and khorne berserkers shot at my scouts, killing all of them. Logan was down to one wound.

In my fourth turn, one of my small grey hunter squads came down right next to the rhino on his objective. My meltagun blew up the rhino which was contesting his objective but that left my unit without cover from his obliterator, berserkers and plague marines. Logan and his unit were slain by his daemon prince and obliterator.

In my opponent's fifth turn, he moved his first unit of plague marines in their rhino right on top of my objective. His daemon prince moved back towards my objective. He moved his vindicator so he had line of sight and barely range on my squad of grey hunters and shot them but scattered on top of his own unit but failed to hurt himself. His plague marines and berserkers shot and assaulted my grey hunters, leaving only my mark of the wulfen in combat with them. His obliterators shot at my drop pods, destroying at least one.

In my fifth turn, my last drop pod arrived and dropped on my objective but I scattered away, out of contesting range. Instead of shooting at his troops's APC, I dediced to gamble and ran them over, luckily I rolled a 6 so I got right next to the rhino, blocking two of the exits and was now in contesting range of my objective. Unfortunately, my other grey hunter with the mark of the wulfen didn't survive and He consolidated towards his own objective. We rolled to see if the game continued and it did.

In my opponent's sixth turn, he disembarked his first unit of plague marines into terrain but rolled a 6 on his terrain check so he could move into possition to rapid fire me with his whole unit. He moved his rhino back, off the objective. His deamon prince flew closer and both his obliterator and his vindicator took up positions to shoot at my grey hunters. His prince lashed my grey hunters away from the objective and into the open. His vindicator shot killed several grey hunters and the rest of his shooting left only the mark of the wulfen alive.

In my sixth turn, I had only one chance to draw the game so I assaulted the rhino with my mark of the wulfen. Had I killed the rhino, I woul have been in claming range and his plague marines were not. But I failed to kill the rhino and it was still in contesting range. We rolled to see if the game continued but it didn't.

dinsdag 27 december 2011

P&B 1500 points army painted

Here's a picture of my completely painted 1500 points list that I am using in our Paint & Battle campaign at my FLGS.



I don't know if it will be feasible to make a display tray for this army as it is taking up a lot of space, especially since most of the drop pod doors won't stay closed.

maandag 26 december 2011

Hobby progress update

I finished the last three members of my second wolf guard terminator squad today.



The wolf guard with wolf claw and stormshield ...







The wolf guard with power weapon and stormshield ..







The wolf guard with chainfist and stormshield







And all their arms were magnetised once more.

zondag 25 december 2011

Hobby progress update

I finished the first two wolf guard terminators of my second quad today.



The wolf guard with combi-melta and power weapon ...







The wolf guard with combi-melta and wolf claw ...







Both of the terminators have magnetized arms ...



donderdag 22 december 2011

Hobby progress update

I finished my latest batch of dark wolves. Next up will be my second unit of wolf scouts. But I also need to build my second unit of wolf guard terminators so I can use them in my campaign games next month.



The wolf guard terminator ...







The grey hunter ...





And the multi-melta long fangs ...